/**************************************************************************/ /* lod.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LOD_H #define LOD_H #include "scene/main/spatial.h" class LOD : public Spatial { GDCLASS(LOD, Spatial); struct LODChild { float distance; int32_t child_id; }; struct Data { LocalVector lod_children; int32_t current_lod_child = 0; float hysteresis = 1.0f; int32_t queue_id = 0; const Spatial *current_lod_node = nullptr; bool registered = false; } data; friend class LODManager; bool _lod_update(float p_camera_dist_squared); void _lod_pre_save(); void _update_child_distances(); void _lod_register(); void _lod_unregister(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_hysteresis(real_t p_distance); real_t get_hysteresis() const { return data.hysteresis; } void set_lod_priority(int p_priority); int get_lod_priority() const { return data.queue_id; } }; #endif // LOD_H