/*************************************************************************/
/*  terrain_2d_structure.cpp                                             */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* the following conditions:                                             */
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/*************************************************************************/

#include "terrain_2d_structure.h"

bool Terrain2DStructure::get_use_rect() const {
	return _use_rect;
}
void Terrain2DStructure::set_use_rect(const bool value) {
	_use_rect = value;
}

Rect2 Terrain2DStructure::get_chunk_rect() const {
	return _chunk_rect;
}
void Terrain2DStructure::set_chunk_rect(const Rect2 &value) {
	_chunk_rect = value;
}

int Terrain2DStructure::get_position_x() const {
	return _position_x;
}
void Terrain2DStructure::set_position_x(const int value) {
	_position_x = value;
}

int Terrain2DStructure::get_position_y() const {
	return _position_y;
}
void Terrain2DStructure::set_position_y(const int value) {
	_position_y = value;
}

void Terrain2DStructure::set_position(const int x, const int y) {
	_position_x = x;
	_position_y = y;
}

void Terrain2DStructure::write_to_chunk(Ref<Terrain2DChunk> chunk) {
	ERR_FAIL_COND(!chunk.is_valid());

	if (has_method("_write_to_chunk")) {
		call("_write_to_chunk", chunk);
	}
}

Terrain2DStructure::Terrain2DStructure() {
	_use_rect = true;
	_position_x = 0;
	_position_y = 0;
}

Terrain2DStructure::~Terrain2DStructure() {
}

void Terrain2DStructure::_bind_methods() {
	BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk")));

	ClassDB::bind_method(D_METHOD("get_use_rect"), &Terrain2DStructure::get_use_rect);
	ClassDB::bind_method(D_METHOD("set_use_rect", "value"), &Terrain2DStructure::set_use_rect);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_rect"), "set_use_rect", "get_use_rect");

	ClassDB::bind_method(D_METHOD("get_chunk_rect"), &Terrain2DStructure::get_chunk_rect);
	ClassDB::bind_method(D_METHOD("set_chunk_rect", "value"), &Terrain2DStructure::set_chunk_rect);
	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "chunk_rect"), "set_chunk_rect", "get_chunk_rect");

	ClassDB::bind_method(D_METHOD("get_position_x"), &Terrain2DStructure::get_position_x);
	ClassDB::bind_method(D_METHOD("set_position_x", "value"), &Terrain2DStructure::set_position_x);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");

	ClassDB::bind_method(D_METHOD("get_position_y"), &Terrain2DStructure::get_position_y);
	ClassDB::bind_method(D_METHOD("set_position_y", "value"), &Terrain2DStructure::set_position_y);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");

	ClassDB::bind_method(D_METHOD("set_position", "x", "y"), &Terrain2DStructure::set_position);

	ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &Terrain2DStructure::write_to_chunk);
}