/*************************************************************************/ /* sdl2_godot_mapping.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // sdl2_godot_mapping.h /* FRT - A Godot platform targeting single board computers Copyright (c) 2017-2022 Emanuele Fornara SPDX-License-Identifier: MIT */ #include "core/version.h" #define FRT_GODOT_VERSION ((((VERSION_MAJOR * 100) + VERSION_MINOR) * 100) + VERSION_PATCH) #include "core/input/input.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "main/input_default.h" namespace frt { int map_mouse_os_button(int os_button) { switch (os_button) { case ButtonLeft: return BUTTON_LEFT; case ButtonRight: return BUTTON_RIGHT; case ButtonMiddle: return BUTTON_MIDDLE; case WheelUp: return BUTTON_WHEEL_UP; case WheelDown: return BUTTON_WHEEL_DOWN; default: fatal("unexpected mouse button: %d", os_button); } } OS::MouseMode map_mouse_os_mode(MouseMode os_mode) { switch (os_mode) { case MouseVisible: return OS::MOUSE_MODE_VISIBLE; case MouseHidden: return OS::MOUSE_MODE_HIDDEN; case MouseCaptured: return OS::MOUSE_MODE_CAPTURED; default: fatal("unexpected mouse mode: %d", os_mode); } } MouseMode map_mouse_mode(OS::MouseMode mode) { switch (mode) { case OS::MOUSE_MODE_VISIBLE: return MouseVisible; case OS::MOUSE_MODE_HIDDEN: return MouseHidden; case OS::MOUSE_MODE_CAPTURED: #if FRT_GODOT_VERSION >= 30000 case OS::MOUSE_MODE_CONFINED: #endif return MouseCaptured; default: // NOT REACHED return MouseVisible; } } int map_hat_os_mask(int os_mask) { int mask = 0; if (os_mask & HatUp) mask |= InputDefault::HAT_MASK_UP; if (os_mask & HatRight) mask |= InputDefault::HAT_MASK_RIGHT; if (os_mask & HatDown) mask |= InputDefault::HAT_MASK_DOWN; if (os_mask & HatLeft) mask |= InputDefault::HAT_MASK_LEFT; return mask; } struct KeyMap { int sdl2_code; int gd_code; } keymap[] = { { SDLK_SPACE, ' ' }, { SDLK_a, 'A' }, { SDLK_b, 'B' }, { SDLK_c, 'C' }, { SDLK_d, 'D' }, { SDLK_e, 'E' }, { SDLK_f, 'F' }, { SDLK_g, 'G' }, { SDLK_h, 'H' }, { SDLK_i, 'I' }, { SDLK_j, 'J' }, { SDLK_k, 'K' }, { SDLK_l, 'L' }, { SDLK_m, 'M' }, { SDLK_n, 'N' }, { SDLK_o, 'O' }, { SDLK_p, 'P' }, { SDLK_q, 'Q' }, { SDLK_r, 'R' }, { SDLK_s, 'S' }, { SDLK_t, 'T' }, { SDLK_u, 'U' }, { SDLK_v, 'V' }, { SDLK_w, 'W' }, { SDLK_x, 'X' }, { SDLK_y, 'Y' }, { SDLK_z, 'Z' }, { SDLK_0, '0' }, { SDLK_1, '1' }, { SDLK_2, '2' }, { SDLK_3, '3' }, { SDLK_4, '4' }, { SDLK_5, '5' }, { SDLK_6, '6' }, { SDLK_7, '7' }, { SDLK_8, '8' }, { SDLK_9, '9' }, { SDLK_F1, KEY_F1 }, { SDLK_F2, KEY_F2 }, { SDLK_F3, KEY_F3 }, { SDLK_F4, KEY_F4 }, { SDLK_F5, KEY_F5 }, { SDLK_F6, KEY_F6 }, { SDLK_F7, KEY_F7 }, { SDLK_F8, KEY_F8 }, { SDLK_F9, KEY_F9 }, { SDLK_F10, KEY_F10 }, { SDLK_F11, KEY_F11 }, { SDLK_F12, KEY_F12 }, { SDLK_UP, KEY_UP }, { SDLK_DOWN, KEY_DOWN }, { SDLK_LEFT, KEY_LEFT }, { SDLK_RIGHT, KEY_RIGHT }, { SDLK_TAB, KEY_TAB }, { SDLK_BACKSPACE, KEY_BACKSPACE }, { SDLK_INSERT, KEY_INSERT }, { SDLK_DELETE, KEY_DELETE }, { SDLK_HOME, KEY_HOME }, { SDLK_END, KEY_END }, { SDLK_PAGEUP, KEY_PAGEUP }, { SDLK_PAGEDOWN, KEY_PAGEDOWN }, #if FRT_GODOT_VERSION >= 30000 { SDLK_RETURN, KEY_ENTER }, #else { SDLK_RETURN, KEY_RETURN }, #endif { SDLK_ESCAPE, KEY_ESCAPE }, { SDLK_LCTRL, KEY_CONTROL }, { SDLK_RCTRL, KEY_CONTROL }, { SDLK_LALT, KEY_ALT }, { SDLK_RALT, KEY_ALT }, { SDLK_LSHIFT, KEY_SHIFT }, { SDLK_RSHIFT, KEY_SHIFT }, { SDLK_LGUI, KEY_META }, { SDLK_RGUI, KEY_META }, { SDLK_KP_0, KEY_KP_0 }, { SDLK_KP_1, KEY_KP_1 }, { SDLK_KP_2, KEY_KP_2 }, { SDLK_KP_3, KEY_KP_3 }, { SDLK_KP_4, KEY_KP_4 }, { SDLK_KP_5, KEY_KP_5 }, { SDLK_KP_6, KEY_KP_6 }, { SDLK_KP_7, KEY_KP_7 }, { SDLK_KP_8, KEY_KP_8 }, { SDLK_KP_9, KEY_KP_9 }, { SDLK_KP_MULTIPLY, KEY_KP_MULTIPLY }, { SDLK_KP_MINUS, KEY_KP_SUBTRACT }, { SDLK_KP_PLUS, KEY_KP_ADD }, { SDLK_KP_PERIOD, KEY_KP_PERIOD }, { SDLK_KP_ENTER, KEY_KP_ENTER }, { SDLK_KP_DIVIDE, KEY_KP_DIVIDE }, { 0, 0 }, }; int map_key_sdl2_code(int sdl2_code) { for (int i = 0; keymap[i].sdl2_code; i++) { if (keymap[i].sdl2_code == sdl2_code) return keymap[i].gd_code; } return 0; } } // namespace frt