/*************************************************************************/
/*  prop_mesher_job_step.cpp                                             */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
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#include "prop_mesher_job_step.h"

#include "modules/modules_enabled.gen.h"

const String PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";

PropMesherJobStep::PropMesherJobStepType PropMesherJobStep::get_job_type() const {
	return _job_type;
}
void PropMesherJobStep::set_job_type(const PropMesherJobStep::PropMesherJobStepType value) {
	_job_type = value;
}

int PropMesherJobStep::get_lod_index() const {
	return _lod_index;
}
void PropMesherJobStep::set_lod_index(const int value) {
	_lod_index = value;
}

#ifdef MODULE_MESH_UTILS_ENABLED
Ref<FastQuadraticMeshSimplifier> PropMesherJobStep::get_fqms() {
	return _fqms;
}
void PropMesherJobStep::set_fqms(const Ref<FastQuadraticMeshSimplifier> &val) {
	_fqms = val;
}

float PropMesherJobStep::get_simplification_step_ratio() const {
	return _simplification_step_ratio;
}
void PropMesherJobStep::set_simplification_step_ratio(const float value) {
	_simplification_step_ratio = value;
}

int PropMesherJobStep::get_simplification_steps() const {
	return _simplification_steps;
}
void PropMesherJobStep::set_simplification_steps(const int value) {
	_simplification_steps = value;
}

float PropMesherJobStep::get_simplification_agressiveness() const {
	return _simplification_agressiveness;
}
void PropMesherJobStep::set_simplification_agressiveness(const float value) {
	_simplification_agressiveness = value;
}

#endif

PropMesherJobStep::PropMesherJobStep() {
	_job_type = TYPE_NORMAL;
	_lod_index = 0;

#ifdef MODULE_MESH_UTILS_ENABLED
	_simplification_step_ratio = 0.8;
	_simplification_steps = 2;
	_simplification_agressiveness = 7;
#endif
}

PropMesherJobStep::~PropMesherJobStep() {
#ifdef MODULE_MESH_UTILS_ENABLED
	_fqms.unref();
#endif
}

void PropMesherJobStep::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_job_type"), &PropMesherJobStep::get_job_type);
	ClassDB::bind_method(D_METHOD("set_job_type", "value"), &PropMesherJobStep::set_job_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE), "set_job_type", "get_job_type");

	ClassDB::bind_method(D_METHOD("get_lod_index"), &PropMesherJobStep::get_lod_index);
	ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &PropMesherJobStep::set_lod_index);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");

#ifdef MODULE_MESH_UTILS_ENABLED
	ClassDB::bind_method(D_METHOD("get_fqms"), &PropMesherJobStep::get_fqms);
	ClassDB::bind_method(D_METHOD("set_fqms", "value"), &PropMesherJobStep::set_fqms);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");

	ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &PropMesherJobStep::get_simplification_step_ratio);
	ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &PropMesherJobStep::set_simplification_step_ratio);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");

	ClassDB::bind_method(D_METHOD("get_simplification_steps"), &PropMesherJobStep::get_simplification_steps);
	ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &PropMesherJobStep::set_simplification_steps);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps");

	ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &PropMesherJobStep::get_simplification_agressiveness);
	ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &PropMesherJobStep::set_simplification_agressiveness);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
#endif

	BIND_ENUM_CONSTANT(TYPE_NORMAL);
	BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD);
	BIND_ENUM_CONSTANT(TYPE_DROP_UV2);
	BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS);
	BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE);
	BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH);
	BIND_ENUM_CONSTANT(TYPE_OTHER);
}