import os Import('env') module_env = env.Clone() import version if os.path.isdir('../mesh_data_resource'): module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT']) has_texture_packer = False if os.path.isdir('../texture_packer'): has_texture_packer = True module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT']) if os.path.isdir('../terraman_2d'): module_env.Append(CPPDEFINES=['TERRAMAN_2D_PRESENT']) if os.path.isdir('../mesh_utils'): module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT']) sources = [ "register_types.cpp", "lights/prop_2d_light.cpp", "tiled_wall/tiled_wall_2d.cpp", "tiled_wall/tiled_wall_2d_data.cpp", "props/prop_2d_data.cpp", "props/prop_2d_data_entry.cpp", "props/prop_2d_data_scene.cpp", "props/prop_2d_data_light.cpp", "props/prop_2d_data_prop.cpp", "props/prop_2d_data_tiled_wall_2d.cpp", "props/prop_2d_data_sprite.cpp", "clutter/ground_clutter_2d.cpp", "clutter/ground_clutter_2d_foliage.cpp", "prop_2d_instance.cpp", "prop_2d_instance_merger.cpp", "prop_2d_ess_entity.cpp", "prop_2d_instance_job.cpp", "prop_2d_instance_prop_job.cpp", "prop_2d_scene_instance.cpp", "singleton/prop_2d_utils.cpp", "singleton/prop_2d_cache.cpp", "editor/prop_2d_editor_plugin.cpp", "prop_2d_mesher.cpp", "jobs/prop_2d_texture_job.cpp", "material_cache/prop_2d_material_cache.cpp" ] if version.minor >= 4: sources.append("props/prop_2d_data_portal.cpp") if has_texture_packer: sources.append("material_cache/prop_2d_material_cache_pcm.cpp") if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/props_2d', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)