<?xml version="1.0" encoding="UTF-8" ?> <class name="AABB" version="3.10"> <brief_description> Axis-Aligned Bounding Box. </brief_description> <description> [AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2]. [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates. </description> <tutorials> <link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link> <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link> </tutorials> <methods> <method name="AABB"> <return type="AABB" /> <argument index="0" name="position" type="Vector3" /> <argument index="1" name="size" type="Vector3" /> <description> Constructs an [AABB] from a position and size. </description> </method> <method name="abs"> <return type="AABB" /> <description> Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive. </description> </method> <method name="create_from_points"> <return type="bool" /> <argument index="0" name="points" type="PoolVector3Array" /> <description> </description> </method> <method name="encloses"> <return type="bool" /> <argument index="0" name="with" type="AABB" /> <description> Returns [code]true[/code] if this [AABB] completely encloses another one. </description> </method> <method name="expand"> <return type="AABB" /> <argument index="0" name="to_point" type="Vector3" /> <description> Returns a copy of this [AABB] expanded to include a given point. [b]Example:[/b] [codeblock] # position (-3, 2, 0), size (1, 1, 1) var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1)) # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2) var box2 = box.expand(Vector3(0, -1, 2)) [/codeblock] </description> </method> <method name="expand_to"> <argument index="0" name="vector" type="Vector3" /> <description> </description> </method> <method name="get_center"> <return type="Vector3" /> <description> Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2). </description> </method> <method name="get_endpoint"> <return type="Vector3" /> <argument index="0" name="idx" type="int" /> <description> Gets the position of the 8 endpoints of the [AABB] in space. </description> </method> <method name="get_longest_axis"> <return type="Vector3" /> <description> Returns the normalized longest axis of the [AABB]. </description> </method> <method name="get_longest_axis_index"> <return type="int" /> <description> Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants). </description> </method> <method name="get_longest_axis_size"> <return type="float" /> <description> Returns the scalar length of the longest axis of the [AABB]. </description> </method> <method name="get_position"> <return type="Vector3" /> <description> </description> </method> <method name="get_shortest_axis"> <return type="Vector3" /> <description> Returns the normalized shortest axis of the [AABB]. </description> </method> <method name="get_shortest_axis_index"> <return type="int" /> <description> Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum). </description> </method> <method name="get_shortest_axis_size"> <return type="float" /> <description> Returns the scalar length of the shortest axis of the [AABB]. </description> </method> <method name="get_size"> <return type="Vector3" /> <description> </description> </method> <method name="get_support"> <return type="Vector3" /> <argument index="0" name="dir" type="Vector3" /> <description> Returns the support point in a given direction. This is useful for collision detection algorithms. </description> </method> <method name="get_volume"> <return type="float" /> <description> Returns the volume of the [AABB]. </description> </method> <method name="grow"> <return type="AABB" /> <argument index="0" name="by" type="float" /> <description> Returns a copy of the [AABB] grown a given amount of units towards all the sides. </description> </method> <method name="grow_by"> <argument index="0" name="amount" type="float" /> <description> </description> </method> <method name="has_no_surface"> <return type="bool" /> <description> Returns [code]true[/code] if the [AABB] is empty. </description> </method> <method name="has_no_volume"> <return type="bool" /> <description> Returns [code]true[/code] if the [AABB] is flat or empty. </description> </method> <method name="has_point"> <return type="bool" /> <argument index="0" name="point" type="Vector3" /> <description> Returns [code]true[/code] if the [AABB] contains a point. </description> </method> <method name="intersection"> <return type="AABB" /> <argument index="0" name="with" type="AABB" /> <description> Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure. </description> </method> <method name="intersects"> <return type="bool" /> <argument index="0" name="with" type="AABB" /> <description> Returns [code]true[/code] if the [AABB] overlaps with another. </description> </method> <method name="intersects_inclusive"> <return type="bool" /> <argument index="0" name="aabb" type="AABB" /> <description> </description> </method> <method name="intersects_plane"> <return type="bool" /> <argument index="0" name="plane" type="Plane" /> <description> Returns [code]true[/code] if the [AABB] is on both sides of a plane. </description> </method> <method name="intersects_ray"> <return type="bool" /> <argument index="0" name="from" type="Vector3" /> <argument index="1" name="dir" type="Vector3" /> <description> </description> </method> <method name="intersects_rayv"> <return type="Vector3" /> <argument index="0" name="from" type="Vector3" /> <argument index="1" name="dir" type="Vector3" /> <description> </description> </method> <method name="intersects_segment"> <return type="bool" /> <argument index="0" name="from" type="Vector3" /> <argument index="1" name="to" type="Vector3" /> <description> Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> <method name="intersects_segmentv"> <return type="Vector3" /> <argument index="0" name="from" type="Vector3" /> <argument index="1" name="to" type="Vector3" /> <description> </description> </method> <method name="is_equal_approx"> <return type="bool" /> <argument index="0" name="aabb" type="AABB" /> <description> Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component. </description> </method> <method name="merge"> <return type="AABB" /> <argument index="0" name="with" type="AABB" /> <description> Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]. </description> </method> <method name="merge_with"> <argument index="0" name="with" type="AABB" /> <description> </description> </method> <method name="quantize"> <argument index="0" name="unit" type="float" /> <description> </description> </method> <method name="quantized"> <return type="AABB" /> <argument index="0" name="unit" type="float" /> <description> </description> </method> <method name="set_position"> <argument index="0" name="value" type="Vector3" /> <description> </description> </method> <method name="set_size"> <argument index="0" name="value" type="Vector3" /> <description> </description> </method> <method name="smits_intersect_ray"> <return type="bool" /> <argument index="0" name="from" type="Vector3" /> <argument index="1" name="dir" type="Vector3" /> <argument index="2" name="t0" type="float" /> <argument index="3" name="t1" type="float" /> <description> </description> </method> </methods> <members> <member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. </member> <member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Beginning corner. Typically has values lower than [member end]. </member> <member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. </member> </members> <constants> </constants> </class>