<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" version="3.10">
	<brief_description>
		Axis-Aligned Bounding Box.
	</brief_description>
	<description>
		[AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
		It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
		[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
	</description>
	<tutorials>
		<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link>
		<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
		<link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
	</tutorials>
	<methods>
		<method name="AABB">
			<return type="AABB" />
			<argument index="0" name="position" type="Vector3" />
			<argument index="1" name="size" type="Vector3" />
			<description>
				Constructs an [AABB] from a position and size.
			</description>
		</method>
		<method name="abs">
			<return type="AABB" />
			<description>
				Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
			</description>
		</method>
		<method name="create_from_points">
			<return type="bool" />
			<argument index="0" name="points" type="PoolVector3Array" />
			<description>
			</description>
		</method>
		<method name="encloses">
			<return type="bool" />
			<argument index="0" name="with" type="AABB" />
			<description>
				Returns [code]true[/code] if this [AABB] completely encloses another one.
			</description>
		</method>
		<method name="expand">
			<return type="AABB" />
			<argument index="0" name="to_point" type="Vector3" />
			<description>
				Returns a copy of this [AABB] expanded to include a given point.
				[b]Example:[/b]
				[codeblock]
				# position (-3, 2, 0), size (1, 1, 1)
				var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
				# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
				var box2 = box.expand(Vector3(0, -1, 2))
				[/codeblock]
			</description>
		</method>
		<method name="expand_to">
			<argument index="0" name="vector" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="get_center">
			<return type="Vector3" />
			<description>
				Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2).
			</description>
		</method>
		<method name="get_endpoint">
			<return type="Vector3" />
			<argument index="0" name="idx" type="int" />
			<description>
				Gets the position of the 8 endpoints of the [AABB] in space.
			</description>
		</method>
		<method name="get_longest_axis">
			<return type="Vector3" />
			<description>
				Returns the normalized longest axis of the [AABB].
			</description>
		</method>
		<method name="get_longest_axis_index">
			<return type="int" />
			<description>
				Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
			</description>
		</method>
		<method name="get_longest_axis_size">
			<return type="float" />
			<description>
				Returns the scalar length of the longest axis of the [AABB].
			</description>
		</method>
		<method name="get_position">
			<return type="Vector3" />
			<description>
			</description>
		</method>
		<method name="get_shortest_axis">
			<return type="Vector3" />
			<description>
				Returns the normalized shortest axis of the [AABB].
			</description>
		</method>
		<method name="get_shortest_axis_index">
			<return type="int" />
			<description>
				Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
			</description>
		</method>
		<method name="get_shortest_axis_size">
			<return type="float" />
			<description>
				Returns the scalar length of the shortest axis of the [AABB].
			</description>
		</method>
		<method name="get_size">
			<return type="Vector3" />
			<description>
			</description>
		</method>
		<method name="get_support">
			<return type="Vector3" />
			<argument index="0" name="dir" type="Vector3" />
			<description>
				Returns the support point in a given direction. This is useful for collision detection algorithms.
			</description>
		</method>
		<method name="get_volume">
			<return type="float" />
			<description>
				Returns the volume of the [AABB].
			</description>
		</method>
		<method name="grow">
			<return type="AABB" />
			<argument index="0" name="by" type="float" />
			<description>
				Returns a copy of the [AABB] grown a given amount of units towards all the sides.
			</description>
		</method>
		<method name="grow_by">
			<argument index="0" name="amount" type="float" />
			<description>
			</description>
		</method>
		<method name="has_no_surface">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the [AABB] is empty.
			</description>
		</method>
		<method name="has_no_volume">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the [AABB] is flat or empty.
			</description>
		</method>
		<method name="has_point">
			<return type="bool" />
			<argument index="0" name="point" type="Vector3" />
			<description>
				Returns [code]true[/code] if the [AABB] contains a point.
			</description>
		</method>
		<method name="intersection">
			<return type="AABB" />
			<argument index="0" name="with" type="AABB" />
			<description>
				Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
			</description>
		</method>
		<method name="intersects">
			<return type="bool" />
			<argument index="0" name="with" type="AABB" />
			<description>
				Returns [code]true[/code] if the [AABB] overlaps with another.
			</description>
		</method>
		<method name="intersects_inclusive">
			<return type="bool" />
			<argument index="0" name="aabb" type="AABB" />
			<description>
			</description>
		</method>
		<method name="intersects_plane">
			<return type="bool" />
			<argument index="0" name="plane" type="Plane" />
			<description>
				Returns [code]true[/code] if the [AABB] is on both sides of a plane.
			</description>
		</method>
		<method name="intersects_ray">
			<return type="bool" />
			<argument index="0" name="from" type="Vector3" />
			<argument index="1" name="dir" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="intersects_rayv">
			<return type="Vector3" />
			<argument index="0" name="from" type="Vector3" />
			<argument index="1" name="dir" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="intersects_segment">
			<return type="bool" />
			<argument index="0" name="from" type="Vector3" />
			<argument index="1" name="to" type="Vector3" />
			<description>
				Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
			</description>
		</method>
		<method name="intersects_segmentv">
			<return type="Vector3" />
			<argument index="0" name="from" type="Vector3" />
			<argument index="1" name="to" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="is_equal_approx">
			<return type="bool" />
			<argument index="0" name="aabb" type="AABB" />
			<description>
				Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component.
			</description>
		</method>
		<method name="merge">
			<return type="AABB" />
			<argument index="0" name="with" type="AABB" />
			<description>
				Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
			</description>
		</method>
		<method name="merge_with">
			<argument index="0" name="with" type="AABB" />
			<description>
			</description>
		</method>
		<method name="quantize">
			<argument index="0" name="unit" type="float" />
			<description>
			</description>
		</method>
		<method name="quantized">
			<return type="AABB" />
			<argument index="0" name="unit" type="float" />
			<description>
			</description>
		</method>
		<method name="set_position">
			<argument index="0" name="value" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="set_size">
			<argument index="0" name="value" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="smits_intersect_ray">
			<return type="bool" />
			<argument index="0" name="from" type="Vector3" />
			<argument index="1" name="dir" type="Vector3" />
			<argument index="2" name="t0" type="float" />
			<argument index="3" name="t1" type="float" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
			Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
		</member>
		<member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
			Beginning corner. Typically has values lower than [member end].
		</member>
		<member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
			Size from [member position] to [member end]. Typically, all components are positive.
			If the size is negative, you can use [method abs] to fix it.
		</member>
	</members>
	<constants>
	</constants>
</class>