<?xml version="1.0" encoding="UTF-8" ?> <class name="SpriteFrames" inherits="Resource" version="3.10"> <brief_description> Sprite frame library for AnimatedSprite and AnimatedSprite3D. </brief_description> <description> Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. Contains frames and animation data for playback. [b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map. </description> <tutorials> </tutorials> <methods> <method name="add_animation"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="add_frame"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="frame" type="Texture" /> <argument index="2" name="at_position" type="int" default="-1" /> <description> </description> </method> <method name="clear"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="clear_all"> <return type="void" /> <description> Removes all animations. A "default" animation will be created. </description> </method> <method name="get_animation_loop" qualifiers="const"> <return type="bool" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="get_animation_names" qualifiers="const"> <return type="PoolStringArray" /> <description> Returns an array containing the names associated to each animation. Values are placed in alphabetical order. </description> </method> <method name="get_animation_speed" qualifiers="const"> <return type="float" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="get_frame" qualifiers="const"> <return type="Texture" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="idx" type="int" /> <description> </description> </method> <method name="get_frame_count" qualifiers="const"> <return type="int" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="has_animation" qualifiers="const"> <return type="bool" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="remove_animation"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <description> </description> </method> <method name="remove_frame"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="idx" type="int" /> <description> </description> </method> <method name="rename_animation"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="newname" type="StringName" /> <description> </description> </method> <method name="set_animation_loop"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="loop" type="bool" /> <description> </description> </method> <method name="set_animation_speed"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="speed" type="float" /> <description> </description> </method> <method name="set_frame"> <return type="void" /> <argument index="0" name="anim" type="StringName" /> <argument index="1" name="idx" type="int" /> <argument index="2" name="txt" type="Texture" /> <description> </description> </method> </methods> <members> <member name="frames" type="Array" setter="_set_frames" getter="_get_frames"> Compatibility property, always equals to an empty array. </member> </members> <constants> </constants> </class>