#ifndef TERRAIN_2D_LIGHT_NODE_H #define TERRAIN_2D_LIGHT_NODE_H #include "scene/main/spatial.h" #include "core/math/vector3.h" class Terrain2DLightNode : public Spatial { GDCLASS(Terrain2DLightNode, Spatial); OBJ_CATEGORY("Prop2Ds"); public: //make it turn into a normal light if voxelman isn't present? Terrain2DLightNode(); ~Terrain2DLightNode(); protected: static void _bind_methods(); private: }; #endif