#ifndef TERRAIN_2D_SURFACE_H #define TERRAIN_2D_SURFACE_H #include "core/math/color.h" #include "core/object/resource.h" #include "core/containers/vector.h" #include "core/math/rect2.h" #include "scene/resources/material/material.h" #include "terrain_2d_library.h" class Terrain2DLibrary; class Terrain2DSurface : public Resource { GDCLASS(Terrain2DSurface, Resource) public: int get_id() const; void set_id(const int value); Rect2 get_rect() const; void set_rect(const Rect2 &rect); Ref get_library() const; void set_library(Ref library); Vector2 transform_uv(const Vector2 &p_uv) const; Vector2 transform_uv_scaled(const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const; virtual void refresh_rects(); Terrain2DSurface(); ~Terrain2DSurface(); protected: static void _bind_methods(); Terrain2DLibrary *_library; int _id; int _mesher_index; bool _transparent; bool _liquid; Rect2 _rect; }; #endif