#ifndef TERRAIN_STRUCTURE_H #define TERRAIN_STRUCTURE_H #include "core/containers/hash_map.h" #include "core/object/resource.h" #include "../defines.h" #include "core/containers/pool_vector.h" #include "core/math/aabb.h" #include "terrain_chunk.h" class TerrainStructure : public Resource { GDCLASS(TerrainStructure, Resource); public: bool get_use_aabb() const; void set_use_aabb(const bool value); AABB get_chunk_aabb() const; void set_chunk_aabb(const AABB &value); int get_position_x() const; void set_position_x(const int value); int get_position_y() const; void set_position_y(const int value); int get_position_z() const; void set_position_z(const int value); void set_position(const int x, const int y, const int z); void write_to_chunk(Ref chunk); TerrainStructure(); ~TerrainStructure(); protected: static void _bind_methods(); private: bool _use_aabb; AABB _chunk_aabb; int _position_x; int _position_y; int _position_z; }; #endif