#ifndef TERRAIN_SURFACE_SIMPLE_H #define TERRAIN_SURFACE_SIMPLE_H #include "terrain_surface.h" class TerrainSurfaceSimple : public TerrainSurface { GDCLASS(TerrainSurfaceSimple, TerrainSurface) public: int get_atlas_x(const TerrainSurfaceSides side) const; void set_atlas_x(const TerrainSurfaceSides side, int value); int get_atlas_y(const TerrainSurfaceSides side) const; void set_atlas_y(const TerrainSurfaceSides side, int value); void refresh_rects(); TerrainSurfaceSimple(); ~TerrainSurfaceSimple(); protected: static void _bind_methods(); private: int _atlas_positions[TERRAIN_SIDES_ARRAY_SIZE]; }; #endif