#ifndef PROP_ESS_ENTITY_H #define PROP_ESS_ENTITY_H #include "scene/main/spatial.h" #include "core/math/vector3.h" class PropESSEntity : public Spatial { GDCLASS(PropESSEntity, Spatial); OBJ_CATEGORY("Props"); public: PropESSEntity(); ~PropESSEntity(); protected: static void _bind_methods(); private: }; #endif