#ifndef MM_KALEIDOSCOPE_H #define MM_KALEIDOSCOPE_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMKaleidoscope : public MMNode { GDCLASS(MMKaleidoscope, MMNode); public: Ref<MMNodeUniversalProperty> get_image(); void set_image(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_input(); void set_input(const Ref<MMNodeUniversalProperty> &val); int get_count() const; void set_count(const int val); float get_offset() const; void set_offset(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref<MMMaterial> &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMKaleidoscope(); ~MMKaleidoscope(); protected: static void _bind_methods(); //tool //export(MMNodeUniversalProperty) Ref<MMNodeUniversalProperty> image; //export(MMNodeUniversalProperty) Ref<MMNodeUniversalProperty> input; //export(int) int count = 5; //export(float) float offset = 0; //count //offset }; #endif