<?xml version="1.0" encoding="UTF-8" ?> <class name="Projection" version="3.11"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="Projection"> <return type="Projection" /> <argument index="0" name="from" type="Transform" /> <description> </description> </method> <method name="add_jitter_offset"> <argument index="0" name="offset" type="Vector2" /> <description> </description> </method> <method name="adjust_perspective_znear"> <argument index="0" name="new_znear" type="float" /> <description> </description> </method> <method name="calculate_fovy"> <return type="float" /> <argument index="0" name="fovx" type="float" /> <argument index="1" name="aspect" type="float" /> <description> </description> </method> <method name="determinant"> <return type="float" /> <description> </description> </method> <method name="flip_y"> <description> </description> </method> <method name="flipped_y"> <return type="Projection" /> <description> </description> </method> <method name="get_aspect"> <return type="float" /> <description> </description> </method> <method name="get_far_plane_half_extents"> <return type="Vector2" /> <description> </description> </method> <method name="get_fov"> <return type="float" /> <description> </description> </method> <method name="get_lod_multiplier"> <return type="float" /> <description> </description> </method> <method name="get_pixels_per_meter"> <return type="int" /> <argument index="0" name="for_pixel_width" type="int" /> <description> </description> </method> <method name="get_projection_plane"> <return type="Plane" /> <argument index="0" name="plane" type="int" /> <description> </description> </method> <method name="get_projection_planes_array"> <return type="Array" /> <argument index="0" name="transform" type="Transform" /> <description> </description> </method> <method name="get_viewport_half_extents"> <return type="Vector2" /> <description> </description> </method> <method name="get_z_far"> <return type="float" /> <description> </description> </method> <method name="get_z_near"> <return type="float" /> <description> </description> </method> <method name="inverse"> <return type="Projection" /> <description> </description> </method> <method name="invert"> <description> </description> </method> <method name="is_orthogonal"> <return type="bool" /> <description> </description> </method> <method name="jitter_offseted"> <return type="Projection" /> <argument index="0" name="offset" type="Vector2" /> <description> </description> </method> <method name="make_scale"> <argument index="0" name="scale" type="Vector3" /> <description> </description> </method> <method name="perspective_znear_adjusted"> <return type="Projection" /> <argument index="0" name="new_znear" type="float" /> <description> </description> </method> <method name="scale_translate_to_fit"> <argument index="0" name="aabb" type="AABB" /> <description> </description> </method> <method name="set_depth_correction"> <argument index="0" name="flip_y" type="bool" default="true" /> <description> </description> </method> <method name="set_for_hmd"> <argument index="0" name="eye" type="int" /> <argument index="1" name="aspect" type="float" /> <argument index="2" name="intraocular_dist" type="float" /> <argument index="3" name="display_width" type="float" /> <argument index="4" name="display_to_lens" type="float" /> <argument index="5" name="oversample" type="float" /> <argument index="6" name="z_near" type="float" /> <argument index="7" name="z_far" type="float" /> <description> </description> </method> <method name="set_frustum1"> <argument index="0" name="left" type="float" /> <argument index="1" name="right" type="float" /> <argument index="2" name="bottom" type="float" /> <argument index="3" name="top" type="float" /> <argument index="4" name="near" type="float" /> <argument index="5" name="far" type="float" /> <description> </description> </method> <method name="set_frustum2"> <argument index="0" name="size" type="float" /> <argument index="1" name="aspect" type="float" /> <argument index="2" name="offset" type="Vector2" /> <argument index="3" name="near" type="float" /> <argument index="4" name="far" type="float" /> <argument index="5" name="flip_fov" type="bool" default="false" /> <description> </description> </method> <method name="set_identity"> <description> </description> </method> <method name="set_light_atlas_rect"> <argument index="0" name="rect" type="Rect2" /> <description> </description> </method> <method name="set_light_bias"> <description> </description> </method> <method name="set_orthogonal1"> <argument index="0" name="left" type="float" /> <argument index="1" name="right" type="float" /> <argument index="2" name="bottom" type="float" /> <argument index="3" name="top" type="float" /> <argument index="4" name="znear" type="float" /> <argument index="5" name="zfar" type="float" /> <description> </description> </method> <method name="set_orthogonal2"> <argument index="0" name="size" type="float" /> <argument index="1" name="aspect" type="float" /> <argument index="2" name="znear" type="float" /> <argument index="3" name="zfar" type="float" /> <argument index="4" name="flip_fov" type="bool" default="false" /> <description> </description> </method> <method name="set_perspective1"> <argument index="0" name="fovy_degrees" type="float" /> <argument index="1" name="aspect" type="float" /> <argument index="2" name="z_near" type="float" /> <argument index="3" name="z_far" type="float" /> <argument index="4" name="flip_fov" type="bool" default="false" /> <description> </description> </method> <method name="set_perspective2"> <argument index="0" name="fovy_degrees" type="float" /> <argument index="1" name="aspect" type="float" /> <argument index="2" name="z_near" type="float" /> <argument index="3" name="z_far" type="float" /> <argument index="4" name="flip_fov" type="bool" /> <argument index="5" name="eye" type="int" /> <argument index="6" name="intraocular_dist" type="float" /> <argument index="7" name="convergence_dist" type="float" /> <description> </description> </method> <method name="set_zero"> <description> </description> </method> <method name="xform"> <return type="Variant" /> <argument index="0" name="v4_v3_plane" type="Variant" /> <description> </description> </method> <method name="xform_inv"> <return type="Variant" /> <argument index="0" name="v" type="Vector4" /> <description> </description> </method> </methods> <members> <member name="w" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 0, 1 )"> </member> <member name="x" type="Vector4" setter="" getter="" default="Vector4( 1, 0, 0, 0 )"> </member> <member name="y" type="Vector4" setter="" getter="" default="Vector4( 0, 1, 0, 0 )"> </member> <member name="z" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 1, 0 )"> </member> </members> <constants> <constant name="PLANE_NEAR" value="0"> </constant> <constant name="PLANE_FAR" value="1"> </constant> <constant name="PLANE_LEFT" value="2"> </constant> <constant name="PLANE_TOP" value="3"> </constant> <constant name="PLANE_RIGHT" value="4"> </constant> <constant name="PLANE_BOTTOM" value="5"> </constant> <constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)"> </constant> <constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)"> </constant> </constants> </class>