<?xml version="1.0" encoding="UTF-8" ?>
<class name="Projection" version="3.11">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="Projection">
			<return type="Projection" />
			<argument index="0" name="from" type="Transform" />
			<description>
			</description>
		</method>
		<method name="add_jitter_offset">
			<argument index="0" name="offset" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="adjust_perspective_znear">
			<argument index="0" name="new_znear" type="float" />
			<description>
			</description>
		</method>
		<method name="calculate_fovy">
			<return type="float" />
			<argument index="0" name="fovx" type="float" />
			<argument index="1" name="aspect" type="float" />
			<description>
			</description>
		</method>
		<method name="determinant">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="flip_y">
			<description>
			</description>
		</method>
		<method name="flipped_y">
			<return type="Projection" />
			<description>
			</description>
		</method>
		<method name="get_aspect">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="get_far_plane_half_extents">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_fov">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="get_lod_multiplier">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="get_pixels_per_meter">
			<return type="int" />
			<argument index="0" name="for_pixel_width" type="int" />
			<description>
			</description>
		</method>
		<method name="get_projection_plane">
			<return type="Plane" />
			<argument index="0" name="plane" type="int" />
			<description>
			</description>
		</method>
		<method name="get_projection_planes_array">
			<return type="Array" />
			<argument index="0" name="transform" type="Transform" />
			<description>
			</description>
		</method>
		<method name="get_viewport_half_extents">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_z_far">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="get_z_near">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="inverse">
			<return type="Projection" />
			<description>
			</description>
		</method>
		<method name="invert">
			<description>
			</description>
		</method>
		<method name="is_orthogonal">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="jitter_offseted">
			<return type="Projection" />
			<argument index="0" name="offset" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="make_scale">
			<argument index="0" name="scale" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="perspective_znear_adjusted">
			<return type="Projection" />
			<argument index="0" name="new_znear" type="float" />
			<description>
			</description>
		</method>
		<method name="scale_translate_to_fit">
			<argument index="0" name="aabb" type="AABB" />
			<description>
			</description>
		</method>
		<method name="set_depth_correction">
			<argument index="0" name="flip_y" type="bool" default="true" />
			<description>
			</description>
		</method>
		<method name="set_for_hmd">
			<argument index="0" name="eye" type="int" />
			<argument index="1" name="aspect" type="float" />
			<argument index="2" name="intraocular_dist" type="float" />
			<argument index="3" name="display_width" type="float" />
			<argument index="4" name="display_to_lens" type="float" />
			<argument index="5" name="oversample" type="float" />
			<argument index="6" name="z_near" type="float" />
			<argument index="7" name="z_far" type="float" />
			<description>
			</description>
		</method>
		<method name="set_frustum1">
			<argument index="0" name="left" type="float" />
			<argument index="1" name="right" type="float" />
			<argument index="2" name="bottom" type="float" />
			<argument index="3" name="top" type="float" />
			<argument index="4" name="near" type="float" />
			<argument index="5" name="far" type="float" />
			<description>
			</description>
		</method>
		<method name="set_frustum2">
			<argument index="0" name="size" type="float" />
			<argument index="1" name="aspect" type="float" />
			<argument index="2" name="offset" type="Vector2" />
			<argument index="3" name="near" type="float" />
			<argument index="4" name="far" type="float" />
			<argument index="5" name="flip_fov" type="bool" default="false" />
			<description>
			</description>
		</method>
		<method name="set_identity">
			<description>
			</description>
		</method>
		<method name="set_light_atlas_rect">
			<argument index="0" name="rect" type="Rect2" />
			<description>
			</description>
		</method>
		<method name="set_light_bias">
			<description>
			</description>
		</method>
		<method name="set_orthogonal1">
			<argument index="0" name="left" type="float" />
			<argument index="1" name="right" type="float" />
			<argument index="2" name="bottom" type="float" />
			<argument index="3" name="top" type="float" />
			<argument index="4" name="znear" type="float" />
			<argument index="5" name="zfar" type="float" />
			<description>
			</description>
		</method>
		<method name="set_orthogonal2">
			<argument index="0" name="size" type="float" />
			<argument index="1" name="aspect" type="float" />
			<argument index="2" name="znear" type="float" />
			<argument index="3" name="zfar" type="float" />
			<argument index="4" name="flip_fov" type="bool" default="false" />
			<description>
			</description>
		</method>
		<method name="set_perspective1">
			<argument index="0" name="fovy_degrees" type="float" />
			<argument index="1" name="aspect" type="float" />
			<argument index="2" name="z_near" type="float" />
			<argument index="3" name="z_far" type="float" />
			<argument index="4" name="flip_fov" type="bool" default="false" />
			<description>
			</description>
		</method>
		<method name="set_perspective2">
			<argument index="0" name="fovy_degrees" type="float" />
			<argument index="1" name="aspect" type="float" />
			<argument index="2" name="z_near" type="float" />
			<argument index="3" name="z_far" type="float" />
			<argument index="4" name="flip_fov" type="bool" />
			<argument index="5" name="eye" type="int" />
			<argument index="6" name="intraocular_dist" type="float" />
			<argument index="7" name="convergence_dist" type="float" />
			<description>
			</description>
		</method>
		<method name="set_zero">
			<description>
			</description>
		</method>
		<method name="xform">
			<return type="Variant" />
			<argument index="0" name="v4_v3_plane" type="Variant" />
			<description>
			</description>
		</method>
		<method name="xform_inv">
			<return type="Variant" />
			<argument index="0" name="v" type="Vector4" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="w" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 0, 1 )">
		</member>
		<member name="x" type="Vector4" setter="" getter="" default="Vector4( 1, 0, 0, 0 )">
		</member>
		<member name="y" type="Vector4" setter="" getter="" default="Vector4( 0, 1, 0, 0 )">
		</member>
		<member name="z" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 1, 0 )">
		</member>
	</members>
	<constants>
		<constant name="PLANE_NEAR" value="0">
		</constant>
		<constant name="PLANE_FAR" value="1">
		</constant>
		<constant name="PLANE_LEFT" value="2">
		</constant>
		<constant name="PLANE_TOP" value="3">
		</constant>
		<constant name="PLANE_RIGHT" value="4">
		</constant>
		<constant name="PLANE_BOTTOM" value="5">
		</constant>
		<constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)">
		</constant>
		<constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)">
		</constant>
	</constants>
</class>