/*************************************************************************/ /* image.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "image.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" #include "core/io/image_loader.h" #include "core/io/resource_loader.h" Ref MMImage::get_image() { return image; } void MMImage::set_image(const Ref &val) { image = val; } String MMImage::get_image_path() { return image_path; } void MMImage::set_image_path(const String &val) { image_path = val; Ref img; img.instance(); if (image_path != "") { ImageLoader::load_image(image_path, img); } image->set_value(img); set_dirty(true); } void MMImage::_init_properties() { if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(image); } void MMImage::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_image_path_universal(image, "get_image_path", "set_image_path"); } //func _render(material) -> void:; // var img : MMImage = render_image(material); //; // image.set_value(img); Color MMImage::_get_value_for(const Vector2 &uv, const int pseed) { return image->get_value(uv); } MMImage::MMImage() { } MMImage::~MMImage() { } void MMImage::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMImage::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMImage::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_image_path"), &MMImage::get_image_path); ClassDB::bind_method(D_METHOD("set_image_path", "value"), &MMImage::set_image_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path"), "set_image_path", "get_image_path"); }