#ifndef OBJECT_H #define OBJECT_H /*************************************************************************/ /* object.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/hash_map.h" #include "core/containers/list.h" #include "core/containers/rb_map.h" #include "core/containers/rb_set.h" #include "core/containers/vmap.h" #include "core/object/object_id.h" #include "core/os/rw_lock.h" #include "core/os/safe_refcount.h" #include "core/variant/variant.h" #include #define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant() #define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5, p_arg6, p_arg7, p_arg8 #define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8 #define VARIANT_ARG_MAX 8 #define VARIANT_ARGPTRS const Variant *argptr[8] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5, &p_arg6, &p_arg7, &p_arg8 }; #define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4], *argptr[5], *argptr[6], *argptr[7] #define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4], m_arr[5], m_arr[6], m_arr[7] /** @author Juan Linietsky */ enum PropertyHint { PROPERTY_HINT_NONE, ///< no hint provided. PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout") PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) PROPERTY_HINT_BUTTON, // Use a button in the inspector for this property. The property's type has to be Variant::NIL. hint_text="call_func:name/theme_type" -> calls call_func on press, optional: ":name/theme_type" -> get_theme_icon("name", "theme_type") PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) PROPERTY_HINT_LAYERS_2D_RENDER, PROPERTY_HINT_LAYERS_2D_PHYSICS, PROPERTY_HINT_LAYERS_2D_NAVIGATION, PROPERTY_HINT_LAYERS_3D_RENDER, PROPERTY_HINT_LAYERS_3D_PHYSICS, PROPERTY_HINT_LAYERS_3D_NAVIGATION, PROPERTY_HINT_LAYERS_AVOIDANCE, PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," PROPERTY_HINT_DIR, ///< a directory path must be passed PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, PROPERTY_HINT_OBJECT_ID, PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send PROPERTY_HINT_NODE_PATH_VALID_TYPES, PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc" PROPERTY_HINT_LINK, PROPERTY_HINT_MAX, // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit }; enum PropertyUsageFlags { PROPERTY_USAGE_STORAGE = 1, PROPERTY_USAGE_EDITOR = 2, PROPERTY_USAGE_NETWORK = 4, PROPERTY_USAGE_EDITOR_HELPER = 8, PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables PROPERTY_USAGE_CHECKED = 32, //used for editing global variables PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor PROPERTY_USAGE_CATEGORY = 256, // FIXME: Drop in 4.0, possibly reorder other flags? // Those below are deprecated thanks to ClassDB's now class value cache //PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero //PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, PROPERTY_USAGE_STORE_IF_NULL = 16384, PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 17, PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18, PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19, PROPERTY_USAGE_INTERNAL = 1 << 20, PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated PROPERTY_USAGE_HIGH_END_GFX = 1 << 22, PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23, PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24, PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, }; #define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal) #define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) #define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default) #define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix) struct PropertyInfo { Variant::Type type; String name; StringName class_name; //for classes PropertyHint hint; String hint_string; uint32_t usage; _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const { PropertyInfo pi = *this; pi.usage |= p_fl; return pi; } operator Dictionary() const; static PropertyInfo from_dict(const Dictionary &p_dict); PropertyInfo() : type(Variant::NIL), hint(PROPERTY_HINT_NONE), usage(PROPERTY_USAGE_DEFAULT) { } PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) : type(p_type), name(p_name), hint(p_hint), hint_string(p_hint_string), usage(p_usage) { if (hint == PROPERTY_HINT_RESOURCE_TYPE) { class_name = hint_string; } else { class_name = p_class_name; } } PropertyInfo(const StringName &p_class_name) : type(Variant::OBJECT), class_name(p_class_name), hint(PROPERTY_HINT_NONE), usage(PROPERTY_USAGE_DEFAULT) { } bool operator==(const PropertyInfo &p_info) const { return ((type == p_info.type) && (name == p_info.name) && (class_name == p_info.class_name) && (hint == p_info.hint) && (hint_string == p_info.hint_string) && (usage == p_info.usage)); } bool operator<(const PropertyInfo &p_info) const { return name < p_info.name; } }; Array convert_property_list(const List *p_list); struct MethodInfo { String name; PropertyInfo return_val; uint32_t flags; int id; List arguments; Vector default_arguments; inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; } inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); } operator Dictionary() const; static MethodInfo from_dict(const Dictionary &p_dict); MethodInfo(); MethodInfo(const String &p_name); MethodInfo(const String &p_name, const PropertyInfo &p_param1); MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); MethodInfo(Variant::Type ret); MethodInfo(Variant::Type ret, const String &p_name); MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1); MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); MethodInfo(const PropertyInfo &p_ret, const String &p_name); MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1); MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2); MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3); MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4); MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5); }; // old cast_to //if ( is_type(T::get_class_static()) ) //return static_cast(this); ////else //return NULL; /* the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model. */ #define REVERSE_GET_PROPERTY_LIST \ public: \ _FORCE_INLINE_ bool _is_gpl_reversed() const { \ return true; \ }; \ \ private: #define UNREVERSE_GET_PROPERTY_LIST \ public: \ _FORCE_INLINE_ bool _is_gpl_reversed() const { \ return false; \ }; \ \ private: #define GDCLASS(m_class, m_inherits) \ private: \ void operator=(const m_class &p_rval) {} \ mutable StringName _class_name; \ friend class ClassDB; \ \ public: \ virtual String get_class() const { \ return String(#m_class); \ } \ virtual const StringName *_get_class_namev() const { \ if (!_class_name) \ _class_name = get_class_static(); \ return &_class_name; \ } \ static _FORCE_INLINE_ void *get_class_ptr_static() { \ static int ptr; \ return &ptr; \ } \ static _FORCE_INLINE_ String get_class_static() { \ return String(#m_class); \ } \ static _FORCE_INLINE_ String get_parent_class_static() { \ return m_inherits::get_class_static(); \ } \ static void get_inheritance_list_static(List *p_inheritance_list) { \ m_inherits::get_inheritance_list_static(p_inheritance_list); \ p_inheritance_list->push_back(String(#m_class)); \ } \ static String get_category_static() { \ String category = m_inherits::get_category_static(); \ if (_get_category != m_inherits::_get_category) { \ if (category != "") \ category += "/"; \ category += _get_category(); \ } \ return category; \ } \ static String inherits_static() { \ return String(#m_inherits); \ } \ virtual bool is_class(const String &p_class) const { \ return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \ } \ virtual bool is_class_ptr(void *p_ptr) const { \ return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); \ } \ \ static void get_valid_parents_static(List *p_parents) { \ if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \ m_class::_get_valid_parents_static(p_parents); \ } \ \ m_inherits::get_valid_parents_static(p_parents); \ } \ \ protected: \ _FORCE_INLINE_ static void (*_get_bind_methods())() { \ return &m_class::_bind_methods; \ } \ \ public: \ static void initialize_class() { \ static bool initialized = false; \ if (initialized) \ return; \ m_inherits::initialize_class(); \ ClassDB::_add_class(); \ if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) \ _bind_methods(); \ initialized = true; \ } \ \ protected: \ virtual void _initialize_classv() { \ initialize_class(); \ } \ _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \ return (bool(Object::*)(const StringName &, Variant &) const) & m_class::_get; \ } \ virtual bool _getv(const StringName &p_name, Variant &r_ret) const { \ if (m_class::_get_get() != m_inherits::_get_get()) { \ if (_get(p_name, r_ret)) \ return true; \ } \ return m_inherits::_getv(p_name, r_ret); \ } \ _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \ return (bool(Object::*)(const StringName &, const Variant &)) & m_class::_set; \ } \ virtual bool _setv(const StringName &p_name, const Variant &p_property) { \ if (m_inherits::_setv(p_name, p_property)) \ return true; \ if (m_class::_get_set() != m_inherits::_get_set()) { \ return _set(p_name, p_property); \ } \ return false; \ } \ _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List * p_list) const { \ return (void(Object::*)(List *) const) & m_class::_get_property_list; \ } \ virtual void _get_property_listv(List *p_list, bool p_reversed) const { \ if (!p_reversed) { \ m_inherits::_get_property_listv(p_list, p_reversed); \ } \ p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \ if (!_is_gpl_reversed()) \ ClassDB::get_property_list(#m_class, p_list, true, this); \ if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \ _get_property_list(p_list); \ } \ if (_is_gpl_reversed()) \ ClassDB::get_property_list(#m_class, p_list, true, this); \ if (p_reversed) { \ m_inherits::_get_property_listv(p_list, p_reversed); \ } \ } \ _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \ return (void(Object::*)(int)) & m_class::_notification; \ } \ virtual void _notificationv(int p_notification, bool p_reversed) { \ if (!p_reversed) \ m_inherits::_notificationv(p_notification, p_reversed); \ if (m_class::_get_notification() != m_inherits::_get_notification()) { \ _notification(p_notification); \ } \ if (p_reversed) \ m_inherits::_notificationv(p_notification, p_reversed); \ } \ \ private: #define OBJ_CATEGORY(m_category) \ protected: \ _FORCE_INLINE_ static String _get_category() { \ return m_category; \ } \ \ private: #define OBJ_SAVE_TYPE(m_class) \ public: \ virtual String get_save_class() const { \ return #m_class; \ } \ \ private: class ScriptInstance; class ObjectRC; class Object { public: enum ConnectFlags { CONNECT_DEFERRED = 1, CONNECT_PERSIST = 2, // hint for scene to save this connection CONNECT_ONESHOT = 4, CONNECT_REFERENCE_COUNTED = 8, }; struct Connection { Object *source; StringName signal; Object *target; StringName method; uint32_t flags; Vector binds; bool operator<(const Connection &p_conn) const; operator Variant() const; Connection() { source = nullptr; target = nullptr; flags = 0; } Connection(const Variant &p_variant); }; private: enum { MAX_SCRIPT_INSTANCE_BINDINGS = 8 }; #ifdef DEBUG_ENABLED friend struct _ObjectDebugLock; #endif friend bool predelete_handler(Object *); friend void postinitialize_handler(Object *); struct Signal { struct Target { ObjectID _id; StringName method; _FORCE_INLINE_ bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.method) : (_id < p_target._id); } Target(const ObjectID &p_id, const StringName &p_method) : _id(p_id), method(p_method) { } Target() { _id = 0; } }; struct Slot { int reference_count; Connection conn; List::Element *cE; Slot() { reference_count = 0; cE = nullptr; } }; MethodInfo user; VMap slot_map; Signal() {} }; HashMap signal_map; List connections; #ifdef DEBUG_ENABLED SafeRefCount _lock_index; #endif bool _block_signals; int _predelete_ok; RBSet change_receptors; ObjectID _instance_id; std::atomic _rc; bool _predelete(); void _postinitialize(); bool _can_translate; bool _emitting; #ifdef TOOLS_ENABLED bool _edited; uint32_t _edited_version; RBSet editor_section_folding; #endif ScriptInstance *script_instance; RefPtr script; Dictionary metadata; mutable StringName _class_name; mutable const StringName *_class_ptr; void _add_user_signal(const String &p_name, const Array &p_args = Array()); bool _has_user_signal(const StringName &p_name) const; Variant _emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error); Array _get_signal_list() const; Array _get_signal_connection_list(const String &p_signal) const; Array _get_incoming_connections() const; void _set_bind(const String &p_set, const Variant &p_value); Variant _get_bind(const String &p_name) const; void _set_indexed_bind(const NodePath &p_name, const Variant &p_value); Variant _get_indexed_bind(const NodePath &p_name) const; friend class Reference; SafeNumeric instance_binding_count; void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS]; protected: virtual void _initialize_classv() { initialize_class(); } virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; }; virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; }; virtual void _get_property_listv(List *p_list, bool p_reversed) const {}; virtual void _notificationv(int p_notification, bool p_reversed){}; static String _get_category() { return ""; } static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_property) { return false; }; bool _get(const StringName &p_name, Variant &r_property) const { return false; }; void _get_property_list(List *p_list) const {}; void _notification(int p_notification){}; _FORCE_INLINE_ static void (*_get_bind_methods())() { return &Object::_bind_methods; } _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const { return &Object::_get; } _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { return &Object::_set; } _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List *p_list) const { return &Object::_get_property_list; } _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { return &Object::_notification; } static void get_valid_parents_static(List *p_parents); static void _get_valid_parents_static(List *p_parents); void property_list_changed_notify(); virtual void _changed_callback(Object *p_changed, const char *p_prop); //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant()); //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant()); Variant _call_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual const StringName *_get_class_namev() const { if (!_class_name) { _class_name = get_class_static(); } return &_class_name; } PoolVector _get_meta_list_bind() const; Array _get_property_list_bind() const; Array _get_method_list_bind() const; void _clear_internal_resource_paths(const Variant &p_var); friend class ClassDB; virtual void _validate_property(PropertyInfo &property) const; void _disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, bool p_force = false); public: //should be protected, but bug in clang++ static void initialize_class(); _FORCE_INLINE_ static void register_custom_data_to_otdb(){}; public: #ifdef TOOLS_ENABLED _FORCE_INLINE_ void _change_notify(const char *p_property = "") { _edited = true; for (RBSet::Element *E = change_receptors.front(); E; E = E->next()) { ((Object *)(E->get()))->_changed_callback(this, p_property); } } #else _FORCE_INLINE_ void _change_notify(const char *p_what = "") {} #endif static void *get_class_ptr_static() { static int ptr; return &ptr; } ObjectRC *_use_rc(); bool _is_gpl_reversed() const { return false; } _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; } // this is used for editors void add_change_receptor(Object *p_receptor); void remove_change_receptor(Object *p_receptor); template static T *cast_to(Object *p_object) { #ifndef NO_SAFE_CAST return dynamic_cast(p_object); #else if (!p_object) return NULL; if (p_object->is_class_ptr(T::get_class_ptr_static())) return static_cast(p_object); else return NULL; #endif } template static const T *cast_to(const Object *p_object) { #ifndef NO_SAFE_CAST return dynamic_cast(p_object); #else if (!p_object) return NULL; if (p_object->is_class_ptr(T::get_class_ptr_static())) return static_cast(p_object); else return NULL; #endif } enum { NOTIFICATION_POSTINITIALIZE = 0, NOTIFICATION_PREDELETE = 1 }; /* TYPE API */ static void get_inheritance_list_static(List *p_inheritance_list) { p_inheritance_list->push_back("Object"); } static String get_class_static() { return "Object"; } static String get_parent_class_static() { return String(); } static String get_category_static() { return String(); } virtual String get_class() const { return "Object"; } virtual String get_save_class() const { return get_class(); } //class stored when saving virtual bool is_class(const String &p_class) const { return (p_class == "Object"); } virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; } _FORCE_INLINE_ const StringName &get_class_name() const { if (!_class_ptr) { return *_get_class_namev(); } else { return *_class_ptr; } } /* IAPI */ //void set(const String& p_name, const Variant& p_value); //Variant get(const String& p_name) const; void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); Variant get(const StringName &p_name, bool *r_valid = nullptr) const; void set_indexed(const Vector &p_names, const Variant &p_value, bool *r_valid = nullptr); Variant get_indexed(const Vector &p_names, bool *r_valid = nullptr) const; void get_property_list(List *p_list, bool p_reversed = false) const; bool has_method(const StringName &p_method) const; void get_method_list(List *p_list) const; Variant callv(const StringName &p_method, const Array &p_args); virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper void call_multilevel(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper void notification(int p_notification, bool p_reversed = false); virtual void notification_callback(int p_message_type) {} virtual String to_string(); //used mainly by script, get and set all INCLUDING string virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const; virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr); /* SCRIPT */ void set_script(const RefPtr &p_script); RefPtr get_script() const; bool has_meta(const String &p_name) const; void set_meta(const String &p_name, const Variant &p_value); void remove_meta(const String &p_name); Variant get_meta(const String &p_name, const Variant &p_default = Variant()) const; void get_meta_list(List *p_list) const; #ifdef TOOLS_ENABLED void set_edited(bool p_edited); bool is_edited() const; uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews #endif void set_script_instance(ScriptInstance *p_instance); _FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; } void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process void add_user_signal(const MethodInfo &p_signal); Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST); Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount); bool has_signal(const StringName &p_name) const; void get_signal_list(List *p_signals) const; void get_signal_connection_list(const StringName &p_signal, List *p_connections) const; void get_all_signal_connections(List *p_connections) const; int get_persistent_signal_connection_count() const; void get_signals_connected_to_this(List *p_connections) const; Error connect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector &p_binds = Vector(), uint32_t p_flags = 0); void disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method); bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const; void call_deferred(const StringName &p_method, VARIANT_ARG_LIST); void set_deferred(const StringName &p_property, const Variant &p_value); void set_block_signals(bool p_block); bool is_blocking_signals() const; Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const; Variant::Type get_static_property_type_indexed(const Vector &p_path, bool *r_valid = nullptr) const; virtual void get_translatable_strings(List *p_strings) const; virtual void get_argument_options(const StringName &p_function, int p_idx, List *r_options, const String "e_style) const; StringName tr(const StringName &p_message) const; // translate message (internationalization) StringName trt(const StringName &p_message, const String &p_locale) const; // translate message (translate_to) (internationalization) bool _is_queued_for_deletion; // set to true by SceneTree::queue_delete() bool is_queued_for_deletion() const; _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; } _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; } #ifdef TOOLS_ENABLED void editor_set_section_unfold(const String &p_section, bool p_unfolded); bool editor_is_section_unfolded(const String &p_section); const RBSet &editor_get_section_folding() const { return editor_section_folding; } void editor_clear_section_folding() { editor_section_folding.clear(); } #endif //used by script languages to store binding data void *get_script_instance_binding(int p_script_language_index); bool has_script_instance_binding(int p_script_language_index); void set_script_instance_binding(int p_script_language_index, void *p_data); void clear_internal_resource_paths(); void cancel_free(); Object(); virtual ~Object(); }; bool predelete_handler(Object *p_object); void postinitialize_handler(Object *p_object); class ObjectDB { struct ObjectPtrHash { static _FORCE_INLINE_ uint32_t hash(const Object *p_obj) { union { const Object *p; unsigned long i; } u; u.p = p_obj; return HashMapHasherDefault::hash((uint64_t)u.i); } }; static HashMap instances; static HashMap instance_checks; static ObjectID instance_counter; friend class Object; friend void unregister_core_types(); static RWLock rw_lock; static void cleanup(); static ObjectID add_instance(Object *p_object); static void remove_instance(Object *p_object); friend void register_core_types(); public: typedef void (*DebugFunc)(Object *p_obj); static Object *get_instance(ObjectID p_instance_id); static void debug_objects(DebugFunc p_func); static int get_object_count(); // This one may give false positives because a new object may be allocated at the same memory of a previously freed one _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) { rw_lock.read_lock(); bool exists = instance_checks.has(p_ptr); rw_lock.read_unlock(); return exists; } }; //needed by macros #include "core/object/class_db.h" #endif