/*************************************************************************/ /* reparent_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "reparent_dialog.h" #include "scene/gui/box_container.h" #include "core/object/class_db.h" #include "core/os/memory.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "editor/scene_tree_editor.h" #include "scene/main/canvas_item.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/tree.h" #include "scene/main/node.h" void ReparentDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { connect("confirmed", this, "_reparent"); } if (p_what == NOTIFICATION_EXIT_TREE) { disconnect("confirmed", this, "_reparent"); } if (p_what == NOTIFICATION_DRAW) { //RID ci = get_canvas_item(); //get_theme_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); } } void ReparentDialog::_cancel() { hide(); } void ReparentDialog::_reparent() { if (tree->get_selected()) { emit_signal("reparent", tree->get_selected()->get_path(), keep_transform->is_pressed()); hide(); } } void ReparentDialog::set_current(const RBSet &p_selection) { tree->set_marked(p_selection, false, false); //tree->set_selected(p_node->get_parent()); } void ReparentDialog::_bind_methods() { ClassDB::bind_method("_reparent", &ReparentDialog::_reparent); ClassDB::bind_method("_cancel", &ReparentDialog::_cancel); ADD_SIGNAL(MethodInfo("reparent", PropertyInfo(Variant::NODE_PATH, "path"), PropertyInfo(Variant::BOOL, "keep_global_xform"))); } ReparentDialog::ReparentDialog() { set_title(TTR("Reparent Node")); VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); //set_child_rect(vbc); tree = memnew(SceneTreeEditor(false)); tree->set_show_enabled_subscene(true); vbc->add_margin_child(TTR("Reparent Location (Select new Parent):"), tree, true); tree->get_scene_tree()->connect("item_activated", this, "_reparent"); //Label *label = memnew( Label ); //label->set_position( Point2( 15,8) ); //label->set_text("Reparent Location (Select new Parent):"); keep_transform = memnew(CheckBox); keep_transform->set_text(TTR("Keep Global Transform")); keep_transform->set_pressed(true); vbc->add_child(keep_transform); //vbc->add_margin_child("Options:",node_only); //cancel->connect("pressed", this,"_cancel"); get_ok()->set_text(TTR("Reparent")); } ReparentDialog::~ReparentDialog() { }