#ifndef TEXTURE_EDITOR_PLUGIN_H #define TEXTURE_EDITOR_PLUGIN_H /*************************************************************************/ /* texture_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" #include "scene/gui/margin_container.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "scene/resources/texture.h" class EditorNode; class Label; class Texture; class TextureRect; class TexturePreview : public MarginContainer { GDCLASS(TexturePreview, MarginContainer); private: TextureRect *texture_display = nullptr; TextureRect *checkerboard = nullptr; Label *metadata_label = nullptr; void _update_metadata_label_text(); protected: void _notification(int p_what); static void _bind_methods(); public: TextureRect *get_texture_display(); TexturePreview(Ref p_texture, bool p_show_metadata); }; class EditorInspectorPluginTexture : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object); virtual void parse_begin(Object *p_object); }; class TextureEditorPlugin : public EditorPlugin { GDCLASS(TextureEditorPlugin, EditorPlugin); public: virtual String get_name() const { return "Texture"; } TextureEditorPlugin(EditorNode *p_node); }; #endif // TEXTURE_EDITOR_PLUGIN_H