#ifndef MULTIMESH_EDITOR_PLUGIN_H #define MULTIMESH_EDITOR_PLUGIN_H /*************************************************************************/ /* multimesh_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_plugin.h" #include "scene/main/control.h" #include "core/object/object.h" #include "core/string/node_path.h" #include "core/string/ustring.h" class AcceptDialog; class ConfirmationDialog; class EditorNode; class HSlider; class LineEdit; class MenuButton; class MultiMeshInstance; class Node; class OptionButton; class Panel; class SceneTreeDialog; class SpinBox; class MultiMeshEditor : public Control { GDCLASS(MultiMeshEditor, Control); friend class MultiMeshEditorPlugin; AcceptDialog *err_dialog; MenuButton *options; MultiMeshInstance *_last_pp_node; bool browsing_source; Panel *panel; MultiMeshInstance *node; LineEdit *surface_source; LineEdit *mesh_source; SceneTreeDialog *std; ConfirmationDialog *populate_dialog; OptionButton *populate_axis; HSlider *populate_rotate_random; HSlider *populate_tilt_random; SpinBox *populate_scale_random; SpinBox *populate_scale; SpinBox *populate_amount; enum Menu { MENU_OPTION_POPULATE }; void _browsed(const NodePath &p_path); void _menu_option(int); void _populate(); void _browse(bool p_source); protected: void _node_removed(Node *p_node); static void _bind_methods(); public: void edit(MultiMeshInstance *p_multimesh); MultiMeshEditor(); }; class MultiMeshEditorPlugin : public EditorPlugin { GDCLASS(MultiMeshEditorPlugin, EditorPlugin); MultiMeshEditor *multimesh_editor; EditorNode *editor; public: virtual String get_name() const { return "MultiMesh"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); MultiMeshEditorPlugin(EditorNode *p_node); ~MultiMeshEditorPlugin(); }; #endif // MULTIMESH_EDITOR_PLUGIN_H