/*************************************************************************/ /* reflection_probe.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "reflection_probe.h" #include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" void ReflectionProbe::set_intensity(float p_intensity) { intensity = p_intensity; VS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity); } float ReflectionProbe::get_intensity() const { return intensity; } void ReflectionProbe::set_interior_ambient(Color p_ambient) { interior_ambient = p_ambient; VS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient); } void ReflectionProbe::set_interior_ambient_energy(float p_energy) { interior_ambient_energy = p_energy; VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy); } float ReflectionProbe::get_interior_ambient_energy() const { return interior_ambient_energy; } Color ReflectionProbe::get_interior_ambient() const { return interior_ambient; } void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) { interior_ambient_probe_contribution = p_contribution; VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution); } float ReflectionProbe::get_interior_ambient_probe_contribution() const { return interior_ambient_probe_contribution; } void ReflectionProbe::set_max_distance(float p_distance) { max_distance = p_distance; VS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance); } float ReflectionProbe::get_max_distance() const { return max_distance; } void ReflectionProbe::set_extents(const Vector3 &p_extents) { extents = p_extents; for (int i = 0; i < 3; i++) { if (extents[i] < 0.01) { extents[i] = 0.01; } if (extents[i] - 0.01 < ABS(origin_offset[i])) { origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); _change_notify("origin_offset"); } } VS::get_singleton()->reflection_probe_set_extents(probe, extents); VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); _change_notify("extents"); update_gizmos(); } Vector3 ReflectionProbe::get_extents() const { return extents; } void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { origin_offset = p_extents; for (int i = 0; i < 3; i++) { if (extents[i] - 0.01 < ABS(origin_offset[i])) { origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); } } VS::get_singleton()->reflection_probe_set_extents(probe, extents); VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); _change_notify("origin_offset"); update_gizmos(); } Vector3 ReflectionProbe::get_origin_offset() const { return origin_offset; } void ReflectionProbe::set_enable_box_projection(bool p_enable) { box_projection = p_enable; VS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable); } bool ReflectionProbe::is_box_projection_enabled() const { return box_projection; } void ReflectionProbe::set_as_interior(bool p_enable) { interior = p_enable; VS::get_singleton()->reflection_probe_set_as_interior(probe, interior); _change_notify(); } bool ReflectionProbe::is_set_as_interior() const { return interior; } void ReflectionProbe::set_enable_shadows(bool p_enable) { enable_shadows = p_enable; VS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable); } bool ReflectionProbe::are_shadows_enabled() const { return enable_shadows; } void ReflectionProbe::set_cull_mask(uint32_t p_layers) { cull_mask = p_layers; VS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers); } uint32_t ReflectionProbe::get_cull_mask() const { return cull_mask; } void ReflectionProbe::set_update_mode(UpdateMode p_mode) { update_mode = p_mode; VS::get_singleton()->reflection_probe_set_update_mode(probe, VS::ReflectionProbeUpdateMode(p_mode)); } ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const { return update_mode; } AABB ReflectionProbe::get_aabb() const { AABB aabb; aabb.position = -origin_offset; aabb.size = origin_offset + extents; return aabb; } PoolVector ReflectionProbe::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } void ReflectionProbe::_validate_property(PropertyInfo &property) const { if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") { if (!interior) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } } void ReflectionProbe::_bind_methods() { ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity); ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity); ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient); ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient); ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy); ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy); ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution); ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution); ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance); ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents); ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset); ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset); ClassDB::bind_method(D_METHOD("set_as_interior", "enable"), &ReflectionProbe::set_as_interior); ClassDB::bind_method(D_METHOD("is_set_as_interior"), &ReflectionProbe::is_set_as_interior); ClassDB::bind_method(D_METHOD("set_enable_box_projection", "enable"), &ReflectionProbe::set_enable_box_projection); ClassDB::bind_method(D_METHOD("is_box_projection_enabled"), &ReflectionProbe::is_box_projection_enabled); ClassDB::bind_method(D_METHOD("set_enable_shadows", "enable"), &ReflectionProbe::set_enable_shadows); ClassDB::bind_method(D_METHOD("are_shadows_enabled"), &ReflectionProbe::are_shadows_enabled); ClassDB::bind_method(D_METHOD("set_cull_mask", "layers"), &ReflectionProbe::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &ReflectionProbe::get_cull_mask); ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode); ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode); ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Interior", "interior_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution"); BIND_ENUM_CONSTANT(UPDATE_ONCE); BIND_ENUM_CONSTANT(UPDATE_ALWAYS); } ReflectionProbe::ReflectionProbe() { intensity = 1.0; interior_ambient = Color(0, 0, 0); interior_ambient_probe_contribution = 0; interior_ambient_energy = 1.0; max_distance = 0; extents = Vector3(1, 1, 1); origin_offset = Vector3(0, 0, 0); box_projection = false; interior = false; enable_shadows = false; cull_mask = (1 << 20) - 1; update_mode = UPDATE_ONCE; probe = RID_PRIME(VisualServer::get_singleton()->reflection_probe_create()); VS::get_singleton()->instance_set_base(get_instance(), probe); set_disable_scale(true); } ReflectionProbe::~ReflectionProbe() { VS::get_singleton()->free(probe); }