/*************************************************************************/ /* importer_mesh_instance_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef IMPORTER_MESH_INSTANCE_3D_H #define IMPORTER_MESH_INSTANCE_3D_H #include "scene/3d/spatial.h" #include "scene/resources/skin.h" class ImporterMesh; class ImporterMeshInstance3D : public Spatial { GDCLASS(ImporterMeshInstance3D, Spatial) Ref mesh; Ref skin; NodePath skeleton_path; Vector> surface_materials; protected: static void _bind_methods(); public: void set_mesh(const Ref &p_mesh); Ref get_mesh() const; void set_skin(const Ref &p_skin); Ref get_skin() const; void set_surface_material(int p_idx, const Ref &p_material); Ref get_surface_material(int p_idx) const; void set_skeleton_path(const NodePath &p_path); NodePath get_skeleton_path() const; }; #endif // IMPORTER_MESH_INSTANCE_3D_H