/*************************************************************************/ /* settings_config_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "settings_config_dialog.h" #include "core/os/keyboard.h" #include "editor_log.h" #include "editor_node.h" #include "editor_property_name_processor.h" #include "editor_scale.h" #include "editor_settings.h" #include "script_editor_debugger.h" #include "core/class_db.h" #include "core/math/color.h" #include "core/error_macros.h" #include "core/containers/list.h" #include "core/containers/map.h" #include "core/math/math_defs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/os/input_event.h" #include "core/os/memory.h" #include "core/typedefs.h" #include "core/undo_redo.h" #include "core/variant.h" #include "editor/editor_inspector.h" #include "editor/editor_sectioned_inspector.h" #include "editor/plugins/script_editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup.h" #include "scene/gui/shortcut.h" #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/main/node.h" #include "scene/main/timer.h" void EditorSettingsDialog::ok_pressed() { if (!EditorSettings::get_singleton()) { return; } _settings_save(); timer->stop(); } void EditorSettingsDialog::_settings_changed() { timer->start(); } void EditorSettingsDialog::_settings_property_edited(const String &p_name) { String full_name = inspector->get_full_item_path(p_name); if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom } else if (full_name.begins_with("text_editor/highlighting")) { EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom"); } } void EditorSettingsDialog::_settings_save() { EditorSettings::get_singleton()->notify_changes(); EditorSettings::get_singleton()->save(); } void EditorSettingsDialog::cancel_pressed() { if (!EditorSettings::get_singleton()) { return; } EditorSettings::get_singleton()->notify_changes(); } void EditorSettingsDialog::popup_edit_settings() { if (!EditorSettings::get_singleton()) { return; } EditorSettings::get_singleton()->list_text_editor_themes(); // make sure we have an up to date list of themes inspector->edit(EditorSettings::get_singleton()); inspector->get_inspector()->update_tree(); search_box->select_all(); search_box->grab_focus(); _update_shortcuts(); set_process_unhandled_input(true); // Restore valid window bounds or pop up at default size. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "editor_settings", Rect2()); if (saved_size != Rect2()) { popup(saved_size); } else { popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8); } _focus_current_search_box(); } void EditorSettingsDialog::_filter_shortcuts(const String &p_filter) { shortcut_filter = p_filter; _update_shortcuts(); } void EditorSettingsDialog::_undo_redo_callback(void *p_self, const String &p_name) { EditorNode::get_log()->add_message(p_name, EditorLog::MSG_TYPE_EDITOR); } void EditorSettingsDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); undo_redo->set_method_notify_callback(sed->_method_changeds, sed); undo_redo->set_property_notify_callback(sed->_property_changeds, sed); undo_redo->set_commit_notify_callback(_undo_redo_callback, this); } break; case NOTIFICATION_ENTER_TREE: { _update_icons(); } break; case NOTIFICATION_POPUP_HIDE: { EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "editor_settings", get_rect()); set_process_unhandled_input(false); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { _update_icons(); // Update theme colors. inspector->update_category_list(); _update_shortcuts(); } break; } } void EditorSettingsDialog::_unhandled_input(const Ref &p_event) { const Ref k = p_event; if (k.is_valid() && is_window_modal_on_top() && k->is_pressed()) { bool handled = false; if (ED_IS_SHORTCUT("editor/undo", p_event)) { String action = undo_redo->get_current_action_name(); if (action != "") { EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR); } undo_redo->undo(); handled = true; } if (ED_IS_SHORTCUT("editor/redo", p_event)) { undo_redo->redo(); String action = undo_redo->get_current_action_name(); if (action != "") { EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR); } handled = true; } if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { _focus_current_search_box(); handled = true; } if (handled) { accept_event(); } } } void EditorSettingsDialog::_update_icons() { search_box->set_right_icon(get_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); shortcut_search_box->set_right_icon(get_icon("Search", "EditorIcons")); shortcut_search_box->set_clear_button_enabled(true); restart_close_button->set_icon(get_icon("Close", "EditorIcons")); restart_container->add_style_override("panel", get_stylebox("bg", "Tree")); restart_icon->set_texture(get_icon("StatusWarning", "EditorIcons")); restart_label->add_color_override("font_color", get_color("warning_color", "Editor")); } void EditorSettingsDialog::_update_shortcuts() { Map collapsed; if (shortcuts->get_root() && shortcuts->get_root()->get_children()) { for (TreeItem *item = shortcuts->get_root()->get_children(); item; item = item->get_next()) { collapsed[item->get_text(0)] = item->is_collapsed(); } } shortcuts->clear(); List slist; EditorSettings::get_singleton()->get_shortcut_list(&slist); TreeItem *root = shortcuts->create_item(); Map sections; for (List::Element *E = slist.front(); E; E = E->next()) { Ref sc = EditorSettings::get_singleton()->get_shortcut(E->get()); if (!sc->has_meta("original")) { continue; } Ref original = sc->get_meta("original"); String section_name = E->get().get_slice("/", 0); TreeItem *section; if (sections.has(section_name)) { section = sections[section_name]; } else { section = shortcuts->create_item(root); String item_name = EditorPropertyNameProcessor::get_singleton()->process_name(section_name); section->set_text(0, item_name); section->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(section_name)); if (collapsed.has(item_name)) { section->set_collapsed(collapsed[item_name]); } sections[section_name] = section; section->set_custom_bg_color(0, get_color("prop_subsection", "Editor")); section->set_custom_bg_color(1, get_color("prop_subsection", "Editor")); } // Don't match unassigned shortcuts when searching for assigned keys in search results. // This prevents all unassigned shortcuts from appearing when searching a string like "no". if (shortcut_filter.is_subsequence_ofi(sc->get_name()) || (sc->get_as_text() != "None" && shortcut_filter.is_subsequence_ofi(sc->get_as_text()))) { TreeItem *item = shortcuts->create_item(section); item->set_text(0, sc->get_name()); item->set_text(1, sc->get_as_text()); if (!sc->is_shortcut(original) && !(sc->get_shortcut().is_null() && original.is_null())) { item->add_button(1, get_icon("Reload", "EditorIcons"), 2); } if (sc->get_as_text() == "None") { // Fade out unassigned shortcut labels for easier visual grepping. item->set_custom_color(1, get_color("font_color", "Label") * Color(1, 1, 1, 0.5)); } item->add_button(1, get_icon("Edit", "EditorIcons"), 0); item->add_button(1, get_icon("Close", "EditorIcons"), 1); item->set_tooltip(0, E->get()); item->set_metadata(0, E->get()); } } // remove sections with no shortcuts for (Map::Element *E = sections.front(); E; E = E->next()) { TreeItem *section = E->get(); if (section->get_children() == nullptr) { root->remove_child(section); } } } void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx) { TreeItem *ti = Object::cast_to(p_item); ERR_FAIL_COND(!ti); String item = ti->get_metadata(0); Ref sc = EditorSettings::get_singleton()->get_shortcut(item); if (p_idx == 0) { press_a_key_label->set_text(TTR("Press a Key...")); last_wait_for_key = Ref(); press_a_key->popup_centered(Size2(250, 80) * EDSCALE); press_a_key->grab_focus(); press_a_key->get_ok()->set_focus_mode(FOCUS_NONE); press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE); shortcut_configured = item; } else if (p_idx == 1) { //erase if (!sc.is_valid()) { return; //pointless, there is nothing } undo_redo->create_action(TTR("Erase Shortcut")); undo_redo->add_do_method(sc.ptr(), "set_shortcut", Ref()); undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut()); undo_redo->add_do_method(this, "_update_shortcuts"); undo_redo->add_undo_method(this, "_update_shortcuts"); undo_redo->add_do_method(this, "_settings_changed"); undo_redo->add_undo_method(this, "_settings_changed"); undo_redo->commit_action(); } else if (p_idx == 2) { //revert to original if (!sc.is_valid()) { return; //pointless, there is nothing } Ref original = sc->get_meta("original"); undo_redo->create_action(TTR("Restore Shortcut")); undo_redo->add_do_method(sc.ptr(), "set_shortcut", original); undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut()); undo_redo->add_do_method(this, "_update_shortcuts"); undo_redo->add_undo_method(this, "_update_shortcuts"); undo_redo->add_do_method(this, "_settings_changed"); undo_redo->add_undo_method(this, "_settings_changed"); undo_redo->commit_action(); } } void EditorSettingsDialog::_wait_for_key(const Ref &p_event) { Ref k = p_event; if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) { last_wait_for_key = k; const String str = keycode_get_string(k->get_scancode_with_modifiers()); press_a_key_label->set_text(str); press_a_key->accept_event(); } } void EditorSettingsDialog::_press_a_key_confirm() { if (last_wait_for_key.is_null()) { return; } Ref ie; ie.instance(); ie->set_scancode(last_wait_for_key->get_scancode()); ie->set_shift(last_wait_for_key->get_shift()); ie->set_control(last_wait_for_key->get_control()); ie->set_alt(last_wait_for_key->get_alt()); ie->set_metakey(last_wait_for_key->get_metakey()); Ref sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured); undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'"); undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie); undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut()); undo_redo->add_do_method(this, "_update_shortcuts"); undo_redo->add_undo_method(this, "_update_shortcuts"); undo_redo->add_do_method(this, "_settings_changed"); undo_redo->add_undo_method(this, "_settings_changed"); undo_redo->commit_action(); } void EditorSettingsDialog::_tabs_tab_changed(int p_tab) { _focus_current_search_box(); } void EditorSettingsDialog::_focus_current_search_box() { Control *tab = tabs->get_current_tab_control(); LineEdit *current_search_box = nullptr; if (tab == tab_general) { current_search_box = search_box; } else if (tab == tab_shortcuts) { current_search_box = shortcut_search_box; } if (current_search_box) { current_search_box->grab_focus(); current_search_box->select_all(); } } void EditorSettingsDialog::_editor_restart() { EditorNode::get_singleton()->save_all_scenes(); EditorNode::get_singleton()->restart_editor(); } void EditorSettingsDialog::_editor_restart_request() { restart_container->show(); } void EditorSettingsDialog::_editor_restart_close() { restart_container->hide(); } void EditorSettingsDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_unhandled_input"), &EditorSettingsDialog::_unhandled_input); ClassDB::bind_method(D_METHOD("_settings_save"), &EditorSettingsDialog::_settings_save); ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed); ClassDB::bind_method(D_METHOD("_settings_property_edited"), &EditorSettingsDialog::_settings_property_edited); ClassDB::bind_method(D_METHOD("_shortcut_button_pressed"), &EditorSettingsDialog::_shortcut_button_pressed); ClassDB::bind_method(D_METHOD("_filter_shortcuts"), &EditorSettingsDialog::_filter_shortcuts); ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts); ClassDB::bind_method(D_METHOD("_press_a_key_confirm"), &EditorSettingsDialog::_press_a_key_confirm); ClassDB::bind_method(D_METHOD("_wait_for_key"), &EditorSettingsDialog::_wait_for_key); ClassDB::bind_method(D_METHOD("_tabs_tab_changed"), &EditorSettingsDialog::_tabs_tab_changed); ClassDB::bind_method(D_METHOD("_editor_restart_request"), &EditorSettingsDialog::_editor_restart_request); ClassDB::bind_method(D_METHOD("_editor_restart"), &EditorSettingsDialog::_editor_restart); ClassDB::bind_method(D_METHOD("_editor_restart_close"), &EditorSettingsDialog::_editor_restart_close); } EditorSettingsDialog::EditorSettingsDialog() { set_title(TTR("Editor Settings")); set_resizable(true); undo_redo = memnew(UndoRedo); tabs = memnew(TabContainer); tabs->set_tab_align(TabContainer::ALIGN_LEFT); tabs->connect("tab_changed", this, "_tabs_tab_changed"); add_child(tabs); // General Tab tab_general = memnew(VBoxContainer); tabs->add_child(tab_general); tab_general->set_name(TTR("General")); HBoxContainer *hbc = memnew(HBoxContainer); hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); tab_general->add_child(hbc); search_box = memnew(LineEdit); search_box->set_placeholder(TTR("Search")); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(search_box); inspector = memnew(SectionedInspector); inspector->get_inspector()->set_use_filter(true); inspector->register_search_box(search_box); inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL); inspector->get_inspector()->set_undo_redo(undo_redo); tab_general->add_child(inspector); inspector->get_inspector()->connect("property_edited", this, "_settings_property_edited"); inspector->get_inspector()->connect("restart_requested", this, "_editor_restart_request"); restart_container = memnew(PanelContainer); tab_general->add_child(restart_container); HBoxContainer *restart_hb = memnew(HBoxContainer); restart_container->add_child(restart_hb); restart_icon = memnew(TextureRect); restart_icon->set_v_size_flags(SIZE_SHRINK_CENTER); restart_hb->add_child(restart_icon); restart_label = memnew(Label); restart_label->set_text(TTR("The editor must be restarted for changes to take effect.")); restart_hb->add_child(restart_label); restart_hb->add_spacer(); Button *restart_button = memnew(Button); restart_button->connect("pressed", this, "_editor_restart"); restart_hb->add_child(restart_button); restart_button->set_text(TTR("Save & Restart")); restart_close_button = memnew(ToolButton); restart_close_button->connect("pressed", this, "_editor_restart_close"); restart_hb->add_child(restart_close_button); restart_container->hide(); // Shortcuts Tab tab_shortcuts = memnew(VBoxContainer); tabs->add_child(tab_shortcuts); tab_shortcuts->set_name(TTR("Shortcuts")); hbc = memnew(HBoxContainer); hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); tab_shortcuts->add_child(hbc); shortcut_search_box = memnew(LineEdit); shortcut_search_box->set_placeholder(TTR("Search")); shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(shortcut_search_box); shortcut_search_box->connect("text_changed", this, "_filter_shortcuts"); shortcuts = memnew(Tree); tab_shortcuts->add_child(shortcuts, true); shortcuts->set_v_size_flags(SIZE_EXPAND_FILL); shortcuts->set_columns(2); shortcuts->set_hide_root(true); shortcuts->set_column_titles_visible(true); shortcuts->set_column_title(0, TTR("Name")); shortcuts->set_column_title(1, TTR("Binding")); shortcuts->connect("button_pressed", this, "_shortcut_button_pressed"); press_a_key = memnew(ConfirmationDialog); press_a_key->set_focus_mode(FOCUS_ALL); add_child(press_a_key); Label *l = memnew(Label); l->set_text(TTR("Press a Key...")); l->set_anchors_and_margins_preset(Control::PRESET_WIDE); l->set_align(Label::ALIGN_CENTER); l->set_margin(MARGIN_TOP, 20); l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30); press_a_key_label = l; press_a_key->add_child(l); press_a_key->connect("gui_input", this, "_wait_for_key"); press_a_key->connect("confirmed", this, "_press_a_key_confirm"); set_hide_on_ok(true); timer = memnew(Timer); timer->set_wait_time(1.5); timer->connect("timeout", this, "_settings_save"); timer->set_one_shot(true); add_child(timer); EditorSettings::get_singleton()->connect("settings_changed", this, "_settings_changed"); get_ok()->set_text(TTR("Close")); updating = false; } EditorSettingsDialog::~EditorSettingsDialog() { memdelete(undo_redo); }