#ifndef TEXT_EDITOR_H #define TEXT_EDITOR_H /*************************************************************************/ /* text_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "script_editor_plugin.h" #include "core/math/color.h" #include "core/containers/list.h" #include "core/containers/map.h" #include "core/object.h" #include "core/reference.h" #include "core/resource.h" #include "core/ustring.h" #include "core/variant.h" #include "core/containers/vector.h" #include "editor/code_editor.h" class Control; class HBoxContainer; class InputEvent; class MenuButton; class PopupMenu; class SyntaxHighlighter; class TextFile; class Texture; struct Vector2; class TextEditor : public ScriptEditorBase { GDCLASS(TextEditor, ScriptEditorBase); private: CodeTextEditor *code_editor; Ref text_file; bool editor_enabled; HBoxContainer *edit_hb; MenuButton *edit_menu; PopupMenu *highlighter_menu; MenuButton *search_menu; PopupMenu *bookmarks_menu; PopupMenu *context_menu; GotoLineDialog *goto_line_dialog; struct ColorsCache { Color font_color; Color symbol_color; Color keyword_color; Color control_flow_keyword_color; Color basetype_color; Color type_color; Color comment_color; Color string_color; } colors_cache; enum { EDIT_UNDO, EDIT_REDO, EDIT_CUT, EDIT_COPY, EDIT_PASTE, EDIT_SELECT_ALL, EDIT_TRIM_TRAILING_WHITESAPCE, EDIT_CONVERT_INDENT_TO_SPACES, EDIT_CONVERT_INDENT_TO_TABS, EDIT_MOVE_LINE_UP, EDIT_MOVE_LINE_DOWN, EDIT_INDENT_RIGHT, EDIT_INDENT_LEFT, EDIT_DELETE_LINE, EDIT_DUPLICATE_SELECTION, EDIT_TO_UPPERCASE, EDIT_TO_LOWERCASE, EDIT_CAPITALIZE, EDIT_TOGGLE_FOLD_LINE, EDIT_FOLD_ALL_LINES, EDIT_UNFOLD_ALL_LINES, SEARCH_FIND, SEARCH_FIND_NEXT, SEARCH_FIND_PREV, SEARCH_REPLACE, SEARCH_IN_FILES, REPLACE_IN_FILES, SEARCH_GOTO_LINE, BOOKMARK_TOGGLE, BOOKMARK_GOTO_NEXT, BOOKMARK_GOTO_PREV, BOOKMARK_REMOVE_ALL, }; protected: static void _bind_methods(); void _edit_option(int p_op); void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position); void _text_edit_gui_input(const Ref &ev); void _prepare_edit_menu(); Map highlighters; void _change_syntax_highlighter(int p_idx); void _load_theme_settings(); void _convert_case(CodeTextEditor::CaseStyle p_case); void _validate_script(); void _update_bookmark_list(); void _bookmark_item_pressed(int p_idx); public: virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual String get_name(); virtual Ref get_icon(); virtual RES get_edited_resource() const; virtual void set_edited_resource(const RES &p_res); virtual void enable_editor(); virtual void reload_text(); virtual void apply_code(); virtual bool is_unsaved(); virtual Variant get_edit_state(); virtual void set_edit_state(const Variant &p_state); virtual Vector get_functions(); virtual void get_breakpoints(List *p_breakpoints); virtual void goto_line(int p_line, bool p_with_error = false); void goto_line_selection(int p_line, int p_begin, int p_end); virtual void set_executing_line(int p_line); virtual void clear_executing_line(); virtual void trim_trailing_whitespace(); virtual void insert_final_newline(); virtual void convert_indent_to_spaces(); virtual void convert_indent_to_tabs(); virtual void ensure_focus(); virtual void tag_saved_version(); virtual void update_settings(); virtual bool show_members_overview(); virtual bool can_lose_focus_on_node_selection() { return true; } virtual void set_debugger_active(bool p_active); virtual void set_tooltip_request_func(String p_method, Object *p_obj); virtual void add_callback(const String &p_function, PoolStringArray p_args); virtual Control *get_edit_menu(); virtual void clear_edit_menu(); virtual void validate(); static void register_editor(); TextEditor(); ~TextEditor(); }; #endif // TEXT_EDITOR_H