#ifndef MODULE_SPATIAL_EDITOR_GIZMOS_H #define MODULE_SPATIAL_EDITOR_GIZMOS_H /*************************************************************************/ /* spatial_editor_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/plugins/spatial_editor_plugin.h" #include "scene/3d/camera.h" class Camera; class ModuleSkeletonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(ModuleSkeletonSpatialGizmoPlugin, EditorSpatialGizmoPlugin); Color skeleton_color = Color(1, 0.8, 0.4); Color selected_bone_color = Color(1, 0, 0); float bone_axis_length = 0.015; Ref<ShaderMaterial> selected_mat; Ref<Shader> selected_sh; public: bool has_gizmo(Spatial *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); ModuleSkeletonSpatialGizmoPlugin(); }; #endif // SPATIAL_EDITOR_GIZMOS_H