<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape" inherits="Spatial" version="4.4">
	<brief_description>
		Node that represents collision shape data in 3D space.
	</brief_description>
	<description>
		Editor facility for creating and editing collision shapes in 3D space. Set the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
		You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object.
		[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
	</description>
	<tutorials>
		<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
		<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
	</tutorials>
	<methods>
		<method name="make_convex_from_brothers">
			<return type="void" />
			<description>
				Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
			</description>
		</method>
		<method name="resource_changed">
			<return type="void" />
			<argument index="0" name="resource" type="Resource" />
			<description>
				If this method exists within a script it will be called whenever the shape resource has been modified.
			</description>
		</method>
	</methods>
	<members>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
			A disabled collision shape has no effect in the world.
		</member>
		<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
			The actual shape owned by this collision shape.
		</member>
	</members>
	<constants>
	</constants>
</class>