/*************************************************************************/ /* export.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "export.h" #include "core/os/file_access.h" #include "editor/editor_export.h" #include "platform/server/logo.gen.h" #include "scene/resources/texture.h" void register_server_exporter() { Ref img = memnew(Image(_server_logo)); Ref logo; logo.instance(); logo->create_from_image(img); Ref platform_linux_server; platform_linux_server.instance(); platform_linux_server->set_logo(logo); platform_linux_server->set_name("Linux/Server"); platform_linux_server->set_extension("x86_64", "x86_64"); platform_linux_server->set_extension("x86", "x86_32"); platform_linux_server->set_extension("arm64", "arm64"); platform_linux_server->set_extension("arm32", "arm32"); platform_linux_server->set_release_files("x86_64", "linux_server_64_release"); platform_linux_server->set_release_files("x86_32", "linux_server_32_release"); platform_linux_server->set_release_files("arm64", "linux_server_arm64_release"); platform_linux_server->set_release_files("arm32", "linux_server_arm32_release"); platform_linux_server->set_debug_files("x86_64", "linux_server_64_debug"); platform_linux_server->set_debug_files("x86_32", "linux_server_32_debug"); platform_linux_server->set_debug_files("arm64", "linux_server_arm64_debug"); platform_linux_server->set_debug_files("arm32", "linux_server_arm32_debug"); platform_linux_server->set_os_name("X11"); platform_linux_server->set_chmod_flags(0755); Ref platform_linux_http_server; platform_linux_http_server.instance(); platform_linux_http_server->set_logo(logo); platform_linux_http_server->set_name("Linux/HTTPServer"); platform_linux_http_server->set_extension("x86_64", "x86_64"); platform_linux_http_server->set_extension("x86", "x86_32"); platform_linux_http_server->set_extension("arm64", "arm64"); platform_linux_http_server->set_extension("arm32", "arm32"); platform_linux_http_server->set_release_files("x86_64", "linux_http_server_64_release"); platform_linux_http_server->set_release_files("x86_32", "linux_http_server_32_release"); platform_linux_http_server->set_release_files("arm64", "linux_http_server_arm64_release"); platform_linux_http_server->set_release_files("arm32", "linux_http_server_arm32_release"); platform_linux_http_server->set_debug_files("x86_64", "linux_http_server_64_debug"); platform_linux_http_server->set_debug_files("x86_32", "linux_http_server_32_debug"); platform_linux_http_server->set_debug_files("arm64", "linux_http_server_arm64_debug"); platform_linux_http_server->set_debug_files("arm32", "linux_http_server_arm32_debug"); platform_linux_http_server->set_os_name("X11"); platform_linux_http_server->set_chmod_flags(0755); // TODO the server platform can be built on bsd, and OSX. Add those eventually aswell. EditorExport::get_singleton()->add_export_platform(platform_linux_server); EditorExport::get_singleton()->add_export_platform(platform_linux_http_server); }