/*************************************************************************/
/*  terrain_2d_material_cache.cpp                                        */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* a copy of this software and associated documentation files (the       */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "terrain_2d_material_cache.h"

#include "../defines.h"

#include "modules/modules_enabled.gen.h"

#ifdef MODULE_PROPS_2D_ENABLED
#include "../../props_2d/props/prop_2d_data.h"
#include "../../props_2d/props/prop_2d_data_prop.h"

#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#endif

bool Terrain2DMaterialCache::get_initialized() {
	return _initialized;
}
void Terrain2DMaterialCache::set_initialized(const bool value) {
	_initialized = value;
}

int Terrain2DMaterialCache::get_ref_count() {
	return _ref_count;
}
void Terrain2DMaterialCache::set_ref_count(const int value) {
	_ref_count = value;
}
void Terrain2DMaterialCache::inc_ref_count() {
	_ref_count += 1;
}
void Terrain2DMaterialCache::dec_ref_count() {
	_ref_count -= 1;
}

//Materials
Ref<Material> Terrain2DMaterialCache::material_get() {
	return _material;
}

void Terrain2DMaterialCache::material_set(const Ref<Material> &value) {
	_material = value;
}

//Surfaces
Ref<Terrain2DSurface> Terrain2DMaterialCache::surface_get(const int index) {
	ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref<Terrain2DSurface>());

	return _surfaces[index];
}
Ref<Terrain2DSurface> Terrain2DMaterialCache::surface_id_get(const int id) {
	Ref<Terrain2DSurface> surface;

	for (int i = 0; i < _surfaces.size(); ++i) {
		surface = _surfaces[i];

		if (surface.is_valid()) {
			if (surface->get_id() == id) {
				break;
			}
		}
	}

	return surface;
}
void Terrain2DMaterialCache::surface_add(Ref<Terrain2DSurface> value) {
	ERR_FAIL_COND(!value.is_valid());

	_surfaces.push_back(value);
}
void Terrain2DMaterialCache::surface_set(int index, Ref<Terrain2DSurface> value) {
	ERR_FAIL_COND(index < 0);

	if (_surfaces.size() < index) {
		_surfaces.resize(index + 1);
	}

	_surfaces.set(index, value);
}
void Terrain2DMaterialCache::surface_remove(const int index) {
	_surfaces.remove(index);
}
int Terrain2DMaterialCache::surface_get_num() const {
	return _surfaces.size();
}
void Terrain2DMaterialCache::surfaces_clear() {
	_surfaces.clear();
}

void Terrain2DMaterialCache::additional_texture_add(const Ref<Texture> &texture) {
	_additional_textures.push_back(texture);
}
void Terrain2DMaterialCache::additional_texture_remove(const Ref<Texture> &texture) {
	for (int i = 0; i < _additional_textures.size(); ++i) {
		if (_additional_textures[i] == texture) {
			_additional_textures.remove(i);
			return;
		}
	}
}
void Terrain2DMaterialCache::additional_texture_remove_index(const int index) {
	ERR_FAIL_INDEX(index, _additional_textures.size());

	_additional_textures.remove(index);
}
void Terrain2DMaterialCache::additional_textures_clear() {
	_additional_textures.clear();
}
int Terrain2DMaterialCache::additional_texture_count() {
	return _additional_textures.size();
}
Ref<Texture> Terrain2DMaterialCache::additional_texture_get(const int index) {
	ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref<Texture>());

	return _additional_textures[index];
}
Ref<AtlasTexture> Terrain2DMaterialCache::additional_texture_get_atlas(const int index) {
	ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref<AtlasTexture>());

	return additional_texture_get_atlas_tex(_additional_textures[index]);
}
Ref<AtlasTexture> Terrain2DMaterialCache::additional_texture_get_atlas_tex(const Ref<Texture> &texture) {
	return Ref<AtlasTexture>();
}
Rect2 Terrain2DMaterialCache::additional_texture_get_rect(const Ref<Texture> &texture) {
	Ref<AtlasTexture> at = additional_texture_get_atlas_tex(texture);

	if (!at.is_valid()) {
		return Rect2();
	}

	return at->get_region();
}
Rect2 Terrain2DMaterialCache::additional_texture_get_uv_rect(const Ref<Texture> &texture) {
	return Rect2(0, 0, 1, 1);
}

Ref<Texture> Terrain2DMaterialCache::texture_get_merged() {
	return Ref<Texture>();
}

#ifdef MODULE_PROPS_2D_ENABLED
void Terrain2DMaterialCache::prop_add_textures(const Ref<Prop2DData> &prop) {
	if (!prop.is_valid()) {
		return;
	}

	for (int i = 0; i < prop->get_prop_count(); ++i) {
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
		Ref<Prop2DDataMeshData> pdm = prop->get_prop(i);

		if (pdm.is_valid()) {
			Ref<Texture> tex = pdm->get_texture();

			if (!tex.is_valid())
				continue;

			additional_texture_add(tex);
		}
#endif

		Ref<Prop2DDataProp2D> pdp = prop->get_prop(i);

		if (pdp.is_valid()) {
			prop_add_textures(pdp);
		}
	}
}
void Terrain2DMaterialCache::prop_remove_textures(const Ref<Prop2DData> &prop) {
	if (!prop.is_valid()) {
		return;
	}

	for (int i = 0; i < prop->get_prop_count(); ++i) {
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
		Ref<Prop2DDataMeshData> pdm = prop->get_prop(i);

		if (pdm.is_valid()) {
			Ref<Texture> tex = pdm->get_texture();

			if (!tex.is_valid())
				continue;

			additional_texture_remove(tex);
		}
#endif

		Ref<Prop2DDataProp2D> pdp = prop->get_prop(i);

		if (pdp.is_valid()) {
			prop_remove_textures(pdp);
		}
	}
}
#endif

void Terrain2DMaterialCache::refresh_rects() {
	_initialized = true;
}

void Terrain2DMaterialCache::setup_material_albedo(Ref<Texture> texture) {
	if (has_method("_setup_material_albedo")) {
		call("_setup_material_albedo", texture);
	}
}

Terrain2DMaterialCache::Terrain2DMaterialCache() {
	_ref_count = 0;
	_initialized = false;
}

Terrain2DMaterialCache::~Terrain2DMaterialCache() {
	_material.unref();
	_surfaces.clear();
}

void Terrain2DMaterialCache::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DMaterialCache::get_initialized);
	ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DMaterialCache::set_initialized);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");

	ClassDB::bind_method(D_METHOD("get_ref_count"), &Terrain2DMaterialCache::get_ref_count);
	ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &Terrain2DMaterialCache::set_ref_count);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count");
	ClassDB::bind_method(D_METHOD("inc_ref_count"), &Terrain2DMaterialCache::inc_ref_count);
	ClassDB::bind_method(D_METHOD("dec_ref_count"), &Terrain2DMaterialCache::dec_ref_count);

	BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));

	ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DMaterialCache::material_get);
	ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DMaterialCache::material_set);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get");

	ClassDB::bind_method(D_METHOD("surface_get", "index"), &Terrain2DMaterialCache::surface_get);
	ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &Terrain2DMaterialCache::surface_id_get);

	ClassDB::bind_method(D_METHOD("surface_add", "value"), &Terrain2DMaterialCache::surface_add);
	ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &Terrain2DMaterialCache::surface_set);
	ClassDB::bind_method(D_METHOD("surface_remove", "index"), &Terrain2DMaterialCache::surface_remove);
	ClassDB::bind_method(D_METHOD("surface_get_num"), &Terrain2DMaterialCache::surface_get_num);
	ClassDB::bind_method(D_METHOD("surfaces_clear"), &Terrain2DMaterialCache::surfaces_clear);

	ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &Terrain2DMaterialCache::additional_texture_add);
	ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &Terrain2DMaterialCache::additional_texture_remove);
	ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &Terrain2DMaterialCache::additional_texture_remove_index);
	ClassDB::bind_method(D_METHOD("additional_textures_clear"), &Terrain2DMaterialCache::additional_textures_clear);
	ClassDB::bind_method(D_METHOD("additional_texture_count"), &Terrain2DMaterialCache::additional_texture_count);
	ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &Terrain2DMaterialCache::additional_texture_get);
	ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas);
	ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas_tex);
	ClassDB::bind_method(D_METHOD("additional_texture_get_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_rect);
	ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_uv_rect);

	ClassDB::bind_method(D_METHOD("texture_get_merged"), &Terrain2DMaterialCache::texture_get_merged);

#ifdef MODULE_PROPS_2D_ENABLED
	ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &Terrain2DMaterialCache::prop_add_textures);
	ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &Terrain2DMaterialCache::prop_remove_textures);
#endif

	ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DMaterialCache::refresh_rects);

	ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &Terrain2DMaterialCache::setup_material_albedo);
}