<?xml version="1.0" encoding="UTF-8" ?> <class name="ResourcePreloader" inherits="Node" version="3.8"> <brief_description> Resource Preloader Node. </brief_description> <description> This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios. </description> <tutorials> </tutorials> <methods> <method name="add_resource"> <return type="void" /> <argument index="0" name="name" type="StringName" /> <argument index="1" name="resource" type="Resource" /> <description> </description> </method> <method name="get_resource" qualifiers="const"> <return type="Resource" /> <argument index="0" name="name" type="StringName" /> <description> </description> </method> <method name="get_resource_list" qualifiers="const"> <return type="PoolStringArray" /> <description> Returns the list of resources inside the preloader. </description> </method> <method name="has_resource" qualifiers="const"> <return type="bool" /> <argument index="0" name="name" type="StringName" /> <description> </description> </method> <method name="remove_resource"> <return type="void" /> <argument index="0" name="name" type="StringName" /> <description> </description> </method> <method name="rename_resource"> <return type="void" /> <argument index="0" name="name" type="StringName" /> <argument index="1" name="newname" type="StringName" /> <description> </description> </method> </methods> <constants> </constants> </class>