#ifndef WORLD_H #define WORLD_H #include "core/containers/vector.h" #include "core/object/reference.h" #include "node.h" class World3D; class World2D; class World : public Node { GDCLASS(World, Node); public: Ref get_world_2d() const; void set_world_2d(const Ref &p_world_2d); Ref get_world_3d() const; void set_world_3d(const Ref &p_world); bool is_using_own_world_3d() const; void set_use_own_world_3d(const bool p_use_own_world_3d); bool get_override_in_parent_viewport(); void set_override_in_parent_viewport(const bool value); Ref find_world_2d() const; Ref find_world_3d() const; World *get_override_world(); World *get_override_world_or_this(); void set_override_world(World *p_world); void set_override_world_bind(Node *p_world); virtual void gui_reset_canvas_sort_index(); virtual int gui_get_canvas_sort_index(); virtual void enable_canvas_transform_override(bool p_enable); virtual bool is_canvas_transform_override_enbled() const; virtual void set_canvas_transform_override(const Transform2D &p_transform); virtual Transform2D get_canvas_transform_override() const; virtual void set_canvas_transform(const Transform2D &p_transform); virtual Transform2D get_canvas_transform() const; virtual void set_global_canvas_transform(const Transform2D &p_transform); virtual Transform2D get_global_canvas_transform() const; virtual Transform2D get_final_transform() const; virtual Rect2 get_visible_rect() const; virtual RID get_viewport_rid() const; void update_worlds(); World(); ~World(); protected: void _add_overridden_world(World *p_world); void _remove_overridden_world(World *p_world); virtual void _own_world_3d_changed(); virtual void _on_set_use_own_world_3d(bool p_use_own_world_3d); virtual void _on_set_world_3d(const Ref &p_old_world); virtual void _on_set_world_2d(const Ref &p_old_world_2d); virtual void _on_before_world_override_changed(); virtual void _on_after_world_override_changed(); void _propagate_enter_world(Node *p_node); void _propagate_exit_world(Node *p_node); void _notification(int p_what); static void _bind_methods(); Ref world_2d; Ref world_3d; Ref own_world_3d; World *_parent_world; bool _override_in_parent_viewport; World *_override_world; Vector _overriding_worlds; }; #endif