/*************************************************************************/ /* multimesh_instance.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MULTIMESH_INSTANCE_H #define MULTIMESH_INSTANCE_H #include "scene/3d/visual_instance.h" #include "core/reference.h" class MultiMesh; class MultiMeshInstance : public GeometryInstance { GDCLASS(MultiMeshInstance, GeometryInstance); Ref<MultiMesh> multimesh; void _refresh_interpolated(); protected: virtual void _physics_interpolated_changed(); static void _bind_methods(); void _notification(int p_what); // bind helpers public: virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; void set_multimesh(const Ref<MultiMesh> &p_multimesh); Ref<MultiMesh> get_multimesh() const; virtual AABB get_aabb() const; MultiMeshInstance(); ~MultiMeshInstance(); }; #endif // MULTIMESH_INSTANCE_H