/*************************************************************************/
/*  multimesh_instance.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MULTIMESH_INSTANCE_H
#define MULTIMESH_INSTANCE_H

#include "scene/3d/visual_instance.h"

#include "core/reference.h"

class MultiMesh;

class MultiMeshInstance : public GeometryInstance {
	GDCLASS(MultiMeshInstance, GeometryInstance);

	Ref<MultiMesh> multimesh;

	void _refresh_interpolated();

protected:
	virtual void _physics_interpolated_changed();
	static void _bind_methods();
	void _notification(int p_what);
	// bind helpers

public:
	virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;

	void set_multimesh(const Ref<MultiMesh> &p_multimesh);
	Ref<MultiMesh> get_multimesh() const;

	virtual AABB get_aabb() const;

	MultiMeshInstance();
	~MultiMeshInstance();
};

#endif // MULTIMESH_INSTANCE_H