/* Copyright (c) 2019 Flairieve Copyright (c) 2020-2022 cobrapitz Copyright (c) 2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software && associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, && to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice && this permission notice shall be included in all copies || substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE && NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS || COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES || OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT || OTHERWISE, ARISING FROM, OUT OF || IN CONNECTION WITH THE SOFTWARE || THE USE || OTHER DEALINGS IN THE SOFTWARE. */ #include "paint_action.h" #include "../paint_canvas.h" #include "../paint_canvas_layer.h" #include "core/object/object.h" Dictionary PaintAction::get_action_data_undo() { return action_data_undo; } void PaintAction::set_action_data_undo(const Dictionary &val) { action_data_undo = val; } Dictionary PaintAction::get_action_data_redo() { return action_data_redo; } void PaintAction::set_action_data_redo(const Dictionary &val) { action_data_redo = val; } Dictionary PaintAction::get_action_data_preview() { return action_data_preview; } void PaintAction::set_action_data_preview(const Dictionary &val) { action_data_preview = val; } PoolVector2iArray PaintAction::get_undo_cells() { return undo_cells; } void PaintAction::set_undo_cells(const PoolVector2iArray &val) { undo_cells = val; } PoolColorArray PaintAction::get_undo_colors() { return undo_colors; } void PaintAction::set_undo_colors(const PoolColorArray &val) { undo_colors = val; } PoolVector2iArray PaintAction::get_redo_cells() { return redo_cells; } void PaintAction::set_redo_cells(const PoolVector2iArray &val) { redo_cells = val; } PoolColorArray PaintAction::get_redo_colors() { return redo_colors; } void PaintAction::set_redo_colors(const PoolColorArray &val) { redo_colors = val; } PoolVector2iArray PaintAction::get_preview_cells() { return preview_cells; } void PaintAction::set_preview_cells(const PoolVector2iArray &val) { preview_cells = val; } PoolColorArray PaintAction::get_preview_colors() { return preview_colors; } void PaintAction::set_preview_colors(const PoolColorArray &val) { preview_colors = val; } Ref PaintAction::get_layer() { return layer; } void PaintAction::set_layer(const Ref &val) { layer = val; } Dictionary PaintAction::get_action_data() { return action_data; } void PaintAction::set_action_data(const Dictionary &val) { action_data = val; } void PaintAction::do_action(PaintCanvas *canvas, const Array &data) { layer = canvas->get_active_layer(); } void PaintAction::commit_action(PaintCanvas *canvas) { } void PaintAction::undo_action(PaintCanvas *canvas) { for (int idx = 0; idx < undo_cells.size(); ++idx) { canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]); } } void PaintAction::redo_action(PaintCanvas *canvas) { for (int idx = 0; idx < redo_cells.size(); ++idx) { canvas->_set_pixel_v(layer, redo_cells[idx], redo_colors[idx]); } } bool PaintAction::can_commit() { return !redo_cells.empty(); } PoolVector2iArray PaintAction::get_x_sym_points(const int canvas_width, const Vector2i &pixel) { int p = canvas_width - pixel.x; PoolVector2iArray points; points.append(pixel); points.append(Vector2i(p - 1, pixel.y)); return points; } PoolVector2iArray PaintAction::get_y_sym_points(const int canvas_height, const Vector2i &pixel) { int p = canvas_height - pixel.y; PoolVector2iArray points; points.append(pixel); points.append(Vector2i(pixel.x, p - 1)); return points; } PoolVector2iArray PaintAction::get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel) { PoolVector2iArray all_points; PoolVector2iArray xpoints = get_x_sym_points(canvas_width, pixel); all_points.append_array(get_y_sym_points(canvas_height, xpoints[0])); all_points.append_array(get_y_sym_points(canvas_height, xpoints[1])); PoolVector2iArray points; for (int i = 0; i < all_points.size(); ++i) { //point in all_points: Vector2i point = all_points[i]; bool found = false; for (int j = 0; j < points.size(); ++j) { if (points[j] == point) { found = true; break; } } if (!found) { points.append(point); } } return points; } PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &pixel) { PoolVector2iArray points; if (canvas->symmetry_x && canvas->symmetry_y) { PoolVector2iArray sym_points = get_xy_sym_points(canvas->get_canvas_width(), canvas->get_canvas_height(), pixel); for (int i = 0; i < sym_points.size(); ++i) { Vector2i point = sym_points[i]; if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) { continue; } if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) { continue; } points.append(point); } } else if (canvas->symmetry_y) { PoolVector2iArray sym_points = get_y_sym_points(canvas->get_canvas_height(), pixel); for (int i = 0; i < sym_points.size(); ++i) { Vector2i point = sym_points[i]; if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) { continue; } if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) { continue; } points.append(point); } } else if (canvas->symmetry_x) { PoolVector2iArray sym_points = get_x_sym_points(canvas->get_canvas_width(), pixel); for (int i = 0; i < sym_points.size(); ++i) { Vector2i point = sym_points[i]; if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) { continue; } if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) { continue; } points.append(point); } } else { if (undo_cells.contains(pixel) || !canvas->validate_pixel_v(pixel)) { //empty return points; } if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) { //empty return points; } points.append(pixel); } return points; } void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) { for (int i = 0; i < point_arr.size(); ++i) { Vector2i pixel = point_arr[i]; Color col = color_arr[i]; if (canvas->is_alpha_locked() && col.a < 0.00001) { continue; } undo_cells.append(pixel); undo_colors.append(col); canvas->set_pixel_v(pixel, col); redo_cells.append(pixel); redo_colors.append(col); } } PaintAction::PaintAction() { } PaintAction::~PaintAction() { } void PaintAction::_bind_methods() { ClassDB::bind_method(D_METHOD("get_action_data_undo"), &PaintAction::get_action_data_undo); ClassDB::bind_method(D_METHOD("set_action_data_undo", "value"), &PaintAction::set_action_data_undo); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_undo"), "set_action_data_undo", "get_action_data_undo"); ClassDB::bind_method(D_METHOD("get_action_data_redo"), &PaintAction::get_action_data_redo); ClassDB::bind_method(D_METHOD("set_action_data_redo", "value"), &PaintAction::set_action_data_redo); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_redo"), "set_action_data_redo", "get_action_data_redo"); ClassDB::bind_method(D_METHOD("get_action_data_preview"), &PaintAction::get_action_data_preview); ClassDB::bind_method(D_METHOD("set_action_data_preview", "value"), &PaintAction::set_action_data_preview); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_preview"), "set_action_data_preview", "get_action_data_preview"); ClassDB::bind_method(D_METHOD("get_undo_cells"), &PaintAction::get_undo_cells); ClassDB::bind_method(D_METHOD("set_undo_cells", "value"), &PaintAction::set_undo_cells); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "undo_cells"), "set_undo_cells", "get_undo_cells"); ClassDB::bind_method(D_METHOD("get_undo_colors"), &PaintAction::get_undo_colors); ClassDB::bind_method(D_METHOD("set_undo_colors", "value"), &PaintAction::set_undo_colors); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "undo_colors"), "set_undo_colors", "get_undo_colors"); ClassDB::bind_method(D_METHOD("get_redo_cells"), &PaintAction::get_redo_cells); ClassDB::bind_method(D_METHOD("set_redo_cells", "value"), &PaintAction::set_redo_cells); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "redo_cells"), "set_redo_cells", "get_redo_cells"); ClassDB::bind_method(D_METHOD("get_redo_colors"), &PaintAction::get_redo_colors); ClassDB::bind_method(D_METHOD("set_redo_colors", "value"), &PaintAction::set_redo_colors); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "redo_colors"), "set_redo_colors", "get_redo_colors"); ClassDB::bind_method(D_METHOD("get_preview_cells"), &PaintAction::get_preview_cells); ClassDB::bind_method(D_METHOD("set_preview_cells", "value"), &PaintAction::set_preview_cells); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "preview_cells"), "set_preview_cells", "get_preview_cells"); ClassDB::bind_method(D_METHOD("get_preview_colors"), &PaintAction::get_preview_colors); ClassDB::bind_method(D_METHOD("set_preview_colors", "value"), &PaintAction::set_preview_colors); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "preview_colors"), "set_preview_colors", "get_preview_colors"); //ClassDB::bind_method(D_METHOD("get_layer"), &PaintAction::get_layer); //ClassDB::bind_method(D_METHOD("set_layer", "value"), &PaintAction::set_layer); //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "layer", PROPERTY_HINT_RESOURCE_TYPE, "PaintCanvasLayer", 0), "set_layer", "get_layer"); ClassDB::bind_method(D_METHOD("get_action_data"), &PaintAction::get_action_data); ClassDB::bind_method(D_METHOD("set_action_data", "value"), &PaintAction::set_action_data); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data"), "set_action_data", "get_action_data"); }