<?xml version="1.0" encoding="UTF-8" ?> <class name="QuadMesh" inherits="PrimitiveMesh" version="3.5"> <brief_description> Class representing a square mesh. </brief_description> <description> Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. </description> <tutorials> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link> </tutorials> <methods> </methods> <members> <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )"> Offset of the generated Quad. Useful for particles. </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )"> Size on the X and Y axes. </member> </members> <constants> </constants> </class>