#include "net_action_processor.h" #include "input_network_encoder.h" #include "net_action_info.h" #include "net_utilities.h" #include "scene/main/node.h" void NetActionProcessor::execute() { const NetActionInfo &info = nd->net_actions[action_id]; nd->node->callv(info.act_func, vars); } bool NetActionProcessor::server_validate() const { const NetActionInfo &info = nd->net_actions[action_id]; if (info.server_action_validation_func == StringName()) { // Always valid when the func is not set! return true; } const Variant is_valid = nd->node->callv(info.server_action_validation_func, vars); ERR_FAIL_COND_V_MSG(is_valid.get_type() != Variant::BOOL, false, "[FATAL] The function `" + nd->node->get_path() + "::" + info.server_action_validation_func + "` MUST return a bool."); return is_valid.operator bool(); } NetActionProcessor::operator String() const { const NetActionInfo &info = nd->net_actions[action_id]; String v = Variant(vars); // Strip `[]` from the Array string. v = v.substr(1, v.size() - 3); return String(nd->node->get_path()) + "::" + info.act_func + "(" + v + ")"; }