#ifndef TILED_WALL_DATA_H
#define TILED_WALL_DATA_H

/*************************************************************************/
/*  tiled_wall_data.h                                                    */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/vector.h"
#include "core/object/reference.h"

#include "core/math/rect2.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"

#include "scene/resources/material/material.h"
#include "scene/resources/texture.h"

#include "modules/modules_enabled.gen.h"

#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif

class PropMaterialCache;
class PropMesher;
#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
class ESSMaterialCache;
#endif
#ifdef MODULE_FASTNOISE_ENABLED
class FastnoiseNoiseParams;
#endif

class TiledWallData : public Resource {
	GDCLASS(TiledWallData, Resource);

public:
	enum TiledWallTilingType {
		TILED_WALL_TILING_TYPE_NONE = 0,
		TILED_WALL_TILING_TYPE_HORIZONTAL,
		TILED_WALL_TILING_TYPE_VERTICAL,
		TILED_WALL_TILING_TYPE_BOTH
	};

	enum TiledWallColliderType {
		TILED_WALL_COLLIDER_TYPE_NONE = 0,
		TILED_WALL_COLLIDER_TYPE_PLANE,
		TILED_WALL_COLLIDER_TYPE_BOX,
		TILED_WALL_COLLIDER_TYPE_CONVEX_MESH,
		TILED_WALL_COLLIDER_TYPE_CONCAVE_MESH
	};

	struct TextureEntry {
		Ref<Texture> texture;
		float y_size;
		float z_offset;
		int texture_scale;

		TextureEntry() {
			y_size = 1;
			z_offset = 0;
			texture_scale = 1;
		}

		TextureEntry(const Ref<Texture> &p_texture, const float p_y_size = 1, const float p_z_offset = 0, const float p_texture_scale = 0) {
			texture = p_texture;
			y_size = p_y_size;
			z_offset = p_z_offset;
			texture_scale = p_texture_scale;
		}
	};

	static const String BINDING_STRING_TILED_WALL_TILING_TYPE;
	static const String BINDING_STRING_TILED_WALL_COLLIDER_TYPE;

public:
	TiledWallTilingType get_tiling_type() const;
	void set_tiling_type(const TiledWallTilingType value);

	TiledWallColliderType get_collider_type() const;
	void set_collider_type(const TiledWallColliderType value);

	float get_collider_z_offset();
	void set_collider_z_offset(const float val);

	//textures
	void add_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
	void remove_tile(const int index);
	TextureEntry get_tile(const int index) const;

	Ref<Texture> get_tile_texture(const int index) const;
	void set_tile_texture(const int index, const Ref<Texture> &texture);

	float get_tile_y_size(const int index) const;
	void set_tile_y_size(const int index, const float val);

	float get_tile_z_offset(const int index) const;
	void set_tile_z_offset(const int index, const float val);

	int get_tile_texture_scale(const int index) const;
	void set_tile_texture_scale(const int index, const int val);

	int get_tile_count() const;
	void set_tile_count(const int count);

	//flavour_textures
	void add_flavour_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
	void remove_flavour_tile(const int index);
	TextureEntry get_flavour_tile(const int index) const;

	Ref<Texture> get_flavour_tile_texture(const int index) const;
	void set_flavour_tile_texture(const int index, const Ref<Texture> &texture);

	float get_flavour_tile_y_size(const int index) const;
	void set_flavour_tile_y_size(const int index, const float val);

	float get_flavour_tile_z_offset(const int index) const;
	void set_flavour_tile_z_offset(const int index, const float val);

	int get_flavour_tile_texture_scale(const int index) const;
	void set_flavour_tile_texture_scale(const int index, const int val);

	int get_flavour_tile_count() const;
	void set_flavour_tile_count(const int count);

	float get_flavour_tile_chance() const;
	void set_flavour_tile_chance(const float value);

#ifdef MODULE_FASTNOISE_ENABLED
	Ref<FastnoiseNoiseParams> get_offset_noise();
	void set_offset_noise(const Ref<FastnoiseNoiseParams> &val);

	float get_offset_noise_strength() const;
	void set_offset_noise_strength(const float val);

	bool get_offset_noise_randomize_seed() const;
	void set_offset_noise_randomize_seed(const bool val);

	bool get_offset_noise_skip_edges() const;
	void set_offset_noise_skip_edges(const bool val);
#endif

	//materials
	void material_add(const Ref<Material> &value);
	void material_set(const int index, const Ref<Material> &value);
	void material_remove(const int index);
	int material_get_num() const;
	void materials_clear();

	Vector<Variant> materials_get();
	void materials_set(const Vector<Variant> &materials);

#ifdef MODULE_TEXTURE_PACKER_ENABLED
	void add_textures_into(Ref<TexturePacker> texture_packer);
#endif

	void setup_cache(Ref<PropMaterialCache> cache);
	void _setup_cache(Ref<PropMaterialCache> cache);

#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
	void setup_ess_cache(Ref<ESSMaterialCache> cache);
	void _setup_ess_cache(Ref<ESSMaterialCache> cache);
#endif

	void copy_from(const Ref<TiledWallData> &tiled_wall_data);

	//Ref<Shape> get_collider_shape();

	TiledWallData();
	~TiledWallData();

protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;

	static void _bind_methods();

private:
	TiledWallTilingType _tiling_type;
	TiledWallColliderType _collider_type;
	float _collider_z_offset;

	Vector<TextureEntry> _tiles;
	Vector<TextureEntry> _flavour_tiles;
	float _flavour_chance;

#ifdef MODULE_FASTNOISE_ENABLED
	Ref<FastnoiseNoiseParams> _offset_noise;
	float _offset_noise_strength;
	bool _offset_noise_randomize_seed;
	bool _offset_noise_skip_edges;
#endif

	Vector<Ref<Material>> _materials;
};

VARIANT_ENUM_CAST(TiledWallData::TiledWallTilingType);
VARIANT_ENUM_CAST(TiledWallData::TiledWallColliderType);

#endif