/*************************************************************************/ /* editor_sub_scene.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_sub_scene.h" #include "editor/editor_node.h" #include "scene/resources/packed_scene.h" #include "core/object/class_db.h" #include "core/error/error_macros.h" #include "core/io/resource_loader.h" #include "core/os/memory.h" #include "core/object/reference.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "editor/editor_file_dialog.h" #include "scene/2d/canvas_item.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" #include "scene/main/node.h" void EditorSubScene::_path_selected(const String &p_path) { path->set_text(p_path); _path_changed(p_path); } void EditorSubScene::_path_changed(const String &p_path) { tree->clear(); if (scene) { memdelete(scene); scene = nullptr; } if (p_path == "") { return; } Ref ps = ResourceLoader::load(p_path, "PackedScene"); if (ps.is_null()) { return; } scene = ps->instance(); if (!scene) { return; } _fill_tree(scene, nullptr); } void EditorSubScene::_path_browse() { file_dialog->popup_centered_ratio(); } void EditorSubScene::_notification(int p_what) { if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (is_visible() && scene == nullptr) { _path_browse(); } } } void EditorSubScene::_fill_tree(Node *p_node, TreeItem *p_parent) { TreeItem *it = tree->create_item(p_parent); it->set_metadata(0, p_node); it->set_text(0, p_node->get_name()); it->set_editable(0, false); it->set_selectable(0, true); it->set_icon(0, EditorNode::get_singleton()->get_object_icon(p_node, "Node")); for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); if (c->get_owner() != scene) { continue; } _fill_tree(c, it); } } void EditorSubScene::_selected_changed() { TreeItem *item = tree->get_selected(); ERR_FAIL_COND(!item); Node *n = item->get_metadata(0); if (!n || !selection.find(n)) { selection.clear(); is_root = false; } } void EditorSubScene::_item_multi_selected(Object *p_object, int p_cell, bool p_selected) { if (!is_root) { TreeItem *item = Object::cast_to(p_object); ERR_FAIL_COND(!item); Node *n = item->get_metadata(0); if (!n) { return; } if (p_selected) { if (n == scene) { is_root = true; selection.clear(); } selection.push_back(n); } else { List::Element *E = selection.find(n); if (E) { selection.erase(E); } } } } void EditorSubScene::_remove_selection_child(Node *p_node) { if (p_node->get_child_count() > 0) { for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); List::Element *E = selection.find(c); if (E) { selection.move_to_back(E); selection.pop_back(); } if (c->get_child_count() > 0) { _remove_selection_child(c); } } } } void EditorSubScene::ok_pressed() { if (selection.size() <= 0) { return; } for (List::Element *E = selection.front(); E; E = E->next()) { Node *c = E->get(); _remove_selection_child(c); } emit_signal("subscene_selected"); hide(); clear(); } void EditorSubScene::_reown(Node *p_node, List *p_to_reown) { if (p_node == scene) { scene->set_filename(""); p_to_reown->push_back(p_node); } else if (p_node->get_owner() == scene) { p_to_reown->push_back(p_node); } for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); _reown(c, p_to_reown); } } void EditorSubScene::move(Node *p_new_parent, Node *p_new_owner) { if (!scene) { return; } if (selection.size() <= 0) { return; } for (List::Element *E = selection.front(); E; E = E->next()) { Node *selnode = E->get(); if (!selnode) { return; } List to_reown; _reown(selnode, &to_reown); if (selnode != scene) { selnode->get_parent()->remove_child(selnode); } p_new_parent->add_child(selnode); for (List::Element *F = to_reown.front(); F; F = F->next()) { F->get()->set_owner(p_new_owner); } } if (!is_root) { memdelete(scene); } scene = nullptr; //return selnode; } void EditorSubScene::clear() { path->set_text(""); _path_changed(""); } void EditorSubScene::_bind_methods() { ClassDB::bind_method(D_METHOD("_path_selected"), &EditorSubScene::_path_selected); ClassDB::bind_method(D_METHOD("_path_changed"), &EditorSubScene::_path_changed); ClassDB::bind_method(D_METHOD("_path_browse"), &EditorSubScene::_path_browse); ClassDB::bind_method(D_METHOD("_item_multi_selected"), &EditorSubScene::_item_multi_selected); ClassDB::bind_method(D_METHOD("_selected_changed"), &EditorSubScene::_selected_changed); ADD_SIGNAL(MethodInfo("subscene_selected")); } EditorSubScene::EditorSubScene() { scene = nullptr; is_root = false; set_title(TTR("Select Node(s) to Import")); set_hide_on_ok(false); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); //set_child_rect(vb); HBoxContainer *hb = memnew(HBoxContainer); path = memnew(LineEdit); path->connect("text_entered", this, "_path_changed"); hb->add_child(path); path->set_h_size_flags(SIZE_EXPAND_FILL); Button *b = memnew(Button); b->set_text(TTR("Browse")); hb->add_child(b); b->connect("pressed", this, "_path_browse"); vb->add_margin_child(TTR("Scene Path:"), hb); tree = memnew(Tree); tree->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_margin_child(TTR("Import From Node:"), tree, true); tree->set_select_mode(Tree::SELECT_MULTI); tree->connect("multi_selected", this, "_item_multi_selected"); //tree->connect("nothing_selected", this, "_deselect_items"); tree->connect("cell_selected", this, "_selected_changed"); tree->connect("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED); file_dialog = memnew(EditorFileDialog); List extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); for (List::Element *E = extensions.front(); E; E = E->next()) { file_dialog->add_filter("*." + E->get()); } file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); add_child(file_dialog); file_dialog->connect("file_selected", this, "_path_selected"); }