/*************************************************************************/ /* gsai_arrive.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_arrive.h" #include "../gsai_steering_agent.h" #include "../gsai_target_acceleration.h" #include "../gsai_utils.h" Ref GSAIArrive::get_target() { return target; } void GSAIArrive::set_target(const Ref &val) { target = val; } float GSAIArrive::get_arrival_tolerance() const { return arrival_tolerance; } void GSAIArrive::set_arrival_tolerance(const float val) { arrival_tolerance = val; } float GSAIArrive::get_deceleration_radius() const { return deceleration_radius; } void GSAIArrive::set_deceleration_radius(const float val) { deceleration_radius = val; } float GSAIArrive::get_time_to_reach() const { return time_to_reach; } void GSAIArrive::set_time_to_reach(const float val) { time_to_reach = val; } void GSAIArrive::arrive(const Ref &acceleration, const Vector3 &target_position) { call("_arrive", acceleration, target_position); } void GSAIArrive::_arrive(Ref acceleration, Vector3 target_position) { ERR_FAIL_COND(!agent.is_valid()); Vector3 to_target = target_position - agent->get_position(); float distance = to_target.length(); if (distance <= arrival_tolerance) { acceleration->set_zero(); } else { float desired_speed = agent->get_linear_speed_max(); if (distance <= deceleration_radius) { desired_speed *= distance / deceleration_radius; } Vector3 desired_velocity = to_target * desired_speed / distance; desired_velocity = ((desired_velocity - agent->get_linear_velocity()) * 1.0 / time_to_reach); acceleration->set_linear(GSAIUtils::clampedv3(desired_velocity, agent->get_linear_acceleration_max())); acceleration->set_angular(0); } } void GSAIArrive::_calculate_steering(Ref acceleration) { ERR_FAIL_COND(!target.is_valid()); arrive(acceleration, target->get_position()); } GSAIArrive::GSAIArrive() { arrival_tolerance = 0.0; deceleration_radius = 0.0; time_to_reach = 0.1; } GSAIArrive::~GSAIArrive() { } void GSAIArrive::_bind_methods() { ClassDB::bind_method(D_METHOD("get_target"), &GSAIArrive::get_target); ClassDB::bind_method(D_METHOD("set_target", "value"), &GSAIArrive::set_target); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "GSAIAgentLocation"), "set_target", "get_target"); ClassDB::bind_method(D_METHOD("get_arrival_tolerance"), &GSAIArrive::get_arrival_tolerance); ClassDB::bind_method(D_METHOD("set_arrival_tolerance", "value"), &GSAIArrive::set_arrival_tolerance); ADD_PROPERTY(PropertyInfo(Variant::REAL, "arrival_tolerance"), "set_arrival_tolerance", "get_arrival_tolerance"); ClassDB::bind_method(D_METHOD("get_deceleration_radius"), &GSAIArrive::get_deceleration_radius); ClassDB::bind_method(D_METHOD("set_deceleration_radius", "value"), &GSAIArrive::set_deceleration_radius); ADD_PROPERTY(PropertyInfo(Variant::REAL, "deceleration_radius"), "set_deceleration_radius", "get_deceleration_radius"); ClassDB::bind_method(D_METHOD("get_time_to_reach"), &GSAIArrive::get_time_to_reach); ClassDB::bind_method(D_METHOD("set_time_to_reach", "value"), &GSAIArrive::set_time_to_reach); ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_to_reach"), "set_time_to_reach", "get_time_to_reach"); BIND_VMETHOD(MethodInfo("_arrive", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), PropertyInfo(Variant::VECTOR3, "target_position"))); ClassDB::bind_method(D_METHOD("arrive", "acceleration", "target_position"), &GSAIArrive::arrive); ClassDB::bind_method(D_METHOD("_arrive", "acceleration", "target_position"), &GSAIArrive::_arrive); }