#ifndef TILED_WALL_2D_H #define TILED_WALL_2D_H /*************************************************************************/ /* tiled_wall_2d.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/resources/texture.h" #include "scene/main/node_2d.h" #include "core/math/vector3.h" class TiledWall2DData; class Prop2DMaterialCache; class Prop2DMesher; class TiledWall2D : public Node2D { GDCLASS(TiledWall2D, Node2D); public: int get_width() const; void set_width(const int value); int get_heigth() const; void set_heigth(const int value); Ref get_data(); void set_data(const Ref &data); Rect2 get_rect() const; PoolVector get_faces(uint32_t p_usage_flags) const; Transform2D get_mesh_transform() const; void set_mesh_transform(const Transform2D &value); #ifdef TOOLS_ENABLED virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; virtual bool _edit_use_rect() const; virtual Rect2 _edit_get_rect() const; #endif void refresh(); void generate_mesh(); void clear_mesh(); void free_mesh(); void draw(); TiledWall2D(); ~TiledWall2D(); protected: void _notification(int p_what); static void _bind_methods(); private: int _width; int _height; Ref _data; Ref _cache; Ref _mesher; AABB _aabb; RID _mesh_rid; RID _texture_rid; Rect2 _rect; Array _mesh_array; Transform2D _mesh_transform; #ifdef TOOLS_ENABLED Vector _editor_selection_points; #endif }; #endif