#ifndef MARSHALLS_H #define MARSHALLS_H /*************************************************************************/ /* marshalls.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "core/typedefs.h" #include "core/variant/variant.h" /** * Miscellaneous helpers for marshalling data types, and encoding * in an endian independent way */ union MarshallFloat { uint32_t i; ///< int float f; ///< float }; union MarshallDouble { uint64_t l; ///< long long double d; ///< double }; static inline unsigned int encode_uint16(uint16_t p_uint, uint8_t *p_arr) { for (int i = 0; i < 2; i++) { *p_arr = p_uint & 0xFF; p_arr++; p_uint >>= 8; } return sizeof(uint16_t); } static inline unsigned int encode_uint32(uint32_t p_uint, uint8_t *p_arr) { for (int i = 0; i < 4; i++) { *p_arr = p_uint & 0xFF; p_arr++; p_uint >>= 8; } return sizeof(uint32_t); } static inline unsigned int encode_float(float p_float, uint8_t *p_arr) { MarshallFloat mf; mf.f = p_float; encode_uint32(mf.i, p_arr); return sizeof(uint32_t); } static inline unsigned int encode_uint64(uint64_t p_uint, uint8_t *p_arr) { for (int i = 0; i < 8; i++) { *p_arr = p_uint & 0xFF; p_arr++; p_uint >>= 8; } return sizeof(uint64_t); } static inline unsigned int encode_double(double p_double, uint8_t *p_arr) { MarshallDouble md; md.d = p_double; encode_uint64(md.l, p_arr); return sizeof(uint64_t); } static inline int encode_cstring(const char *p_string, uint8_t *p_data) { int len = 0; while (*p_string) { if (p_data) { *p_data = (uint8_t)*p_string; p_data++; } p_string++; len++; }; if (p_data) { *p_data = 0; } return len + 1; } static inline uint16_t decode_uint16(const uint8_t *p_arr) { uint16_t u = 0; for (int i = 0; i < 2; i++) { uint16_t b = *p_arr; b <<= (i * 8); u |= b; p_arr++; } return u; } static inline uint32_t decode_uint32(const uint8_t *p_arr) { uint32_t u = 0; for (int i = 0; i < 4; i++) { uint32_t b = *p_arr; b <<= (i * 8); u |= b; p_arr++; } return u; } static inline float decode_float(const uint8_t *p_arr) { MarshallFloat mf; mf.i = decode_uint32(p_arr); return mf.f; } static inline uint64_t decode_uint64(const uint8_t *p_arr) { uint64_t u = 0; for (int i = 0; i < 8; i++) { uint64_t b = (*p_arr) & 0xFF; b <<= (i * 8); u |= b; p_arr++; } return u; } static inline double decode_double(const uint8_t *p_arr) { MarshallDouble md; md.l = decode_uint64(p_arr); return md.d; } class EncodedObjectAsID : public Reference { GDCLASS(EncodedObjectAsID, Reference); ObjectID id; protected: static void _bind_methods(); public: void set_object_id(ObjectID p_id); ObjectID get_object_id() const; EncodedObjectAsID(); }; Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0); Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0); #endif