<?xml version="1.0" encoding="UTF-8" ?> <class name="World" inherits="Node" version="3.11"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="find_world_2d" qualifiers="const"> <return type="World2D" /> <description> </description> </method> <method name="find_world_3d" qualifiers="const"> <return type="World3D" /> <description> </description> </method> <method name="get_camera" qualifiers="const"> <return type="Camera" /> <description> </description> </method> <method name="get_final_transform" qualifiers="const"> <return type="Transform2D" /> <description> </description> </method> <method name="get_override_world"> <return type="World" /> <description> </description> </method> <method name="get_override_world_or_this"> <return type="World" /> <description> </description> </method> <method name="get_viewport_rid" qualifiers="const"> <return type="RID" /> <description> </description> </method> <method name="get_visible_rect" qualifiers="const"> <return type="Rect2" /> <description> </description> </method> <method name="set_override_world"> <return type="void" /> <argument index="0" name="world" type="Node" /> <description> </description> </method> <method name="update_worlds"> <return type="void" /> <description> </description> </method> </methods> <members> <member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform"> </member> <member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform"> </member> <member name="override_in_parent_viewport" type="bool" setter="set_override_in_parent_viewport" getter="get_override_in_parent_viewport" default="false"> </member> <member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false"> </member> <member name="world" type="World3D" setter="set_world_3d" getter="get_world_3d"> </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> </member> </members> <constants> </constants> </class>