<?xml version="1.0" encoding="UTF-8" ?> <class name="PackedSceneGLTF" inherits="PackedScene" version="3.5"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="export_gltf"> <return type="int" enum="Error" /> <argument index="0" name="node" type="Node" /> <argument index="1" name="path" type="String" /> <argument index="2" name="flags" type="int" default="0" /> <argument index="3" name="bake_fps" type="float" default="1000.0" /> <description> </description> </method> <method name="import_gltf_scene"> <return type="Node" /> <argument index="0" name="path" type="String" /> <argument index="1" name="flags" type="int" default="0" /> <argument index="2" name="bake_fps" type="float" default="1000.0" /> <argument index="3" name="compress_flags" type="int" default="2194432" /> <argument index="4" name="state" type="GLTFState" default="null" /> <description> </description> </method> <method name="pack_gltf"> <return type="void" /> <argument index="0" name="path" type="String" /> <argument index="1" name="flags" type="int" default="0" /> <argument index="2" name="bake_fps" type="float" default="1000.0" /> <argument index="3" name="compress_flags" type="int" default="2194432" /> <argument index="4" name="state" type="GLTFState" default="null" /> <description> </description> </method> </methods> <members> <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" overrides="PackedScene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}" /> </members> <constants> </constants> </class>