#ifndef BOX_CONTAINER_H #define BOX_CONTAINER_H /*************************************************************************/ /* box_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/container.h" class BoxContainer : public Container { GDCLASS(BoxContainer, Container); public: enum AlignMode { ALIGN_BEGIN, ALIGN_CENTER, ALIGN_END }; private: bool vertical; AlignMode align; void _resort(); protected: void _notification(int p_what); static void _bind_methods(); public: void add_spacer(bool p_begin = false); void set_alignment(AlignMode p_align); AlignMode get_alignment() const; virtual Size2 get_minimum_size() const; BoxContainer(bool p_vertical = false); }; class HBoxContainer : public BoxContainer { GDCLASS(HBoxContainer, BoxContainer); public: HBoxContainer() : BoxContainer(false) {} }; class MarginContainer; class VBoxContainer : public BoxContainer { GDCLASS(VBoxContainer, BoxContainer); public: MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false); VBoxContainer() : BoxContainer(true) {} }; VARIANT_ENUM_CAST(BoxContainer::AlignMode); #endif // BOX_CONTAINER_H