<?xml version="1.0" encoding="UTF-8" ?> <class name="Terrain2DStructure" inherits="Resource" version="4.3"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_write_to_chunk" qualifiers="virtual"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="set_position"> <return type="void" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="write_to_chunk"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> </methods> <members> <member name="chunk_rect" type="Rect2" setter="set_chunk_rect" getter="get_chunk_rect" default="Rect2( 0, 0, 0, 0 )"> </member> <member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0"> </member> <member name="position_y" type="int" setter="set_position_y" getter="get_position_y" default="0"> </member> <member name="use_rect" type="bool" setter="set_use_rect" getter="get_use_rect" default="true"> </member> </members> <constants> </constants> </class>