#ifndef TERRAIN_MESHER_BLOCKY_H #define TERRAIN_MESHER_BLOCKY_H /* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "core/version.h" #if VERSION_MAJOR > 3 #include "core/math/color.h" #else #include "core/color.h" #endif #include "core/math/vector2.h" #include "core/math/vector3.h" #include "../default/terrain_mesher_default.h" #include "../../world/default/terrain_chunk_default.h" class TerrainMesherBlocky : public TerrainMesherDefault { GDCLASS(TerrainMesherBlocky, TerrainMesherDefault); public: bool get_always_add_colors() const; void set_always_add_colors(const bool value); void _add_chunk(Ref p_chunk); void add_chunk_normal(Ref chunk); void add_chunk_lod(Ref chunk); void create_margin_zmin(Ref chunk); void create_margin_zmax(Ref chunk); void create_margin_xmin(Ref chunk); void create_margin_xmax(Ref chunk); void create_margin_corners(Ref chunk); void create_face(Ref chunk, int dataxmin, int dataxmax, int datazmin, int datazmax); TerrainMesherBlocky(); ~TerrainMesherBlocky(); protected: static void _bind_methods(); private: bool _always_add_colors; }; #endif