#ifndef GSAI_TARGET_ACCELERATION_H #define GSAI_TARGET_ACCELERATION_H #include "core/int_types.h" #include "core/math/vector3.h" #include "core/object/reference.h" class GSAITargetAcceleration : public Reference { GDCLASS(GSAITargetAcceleration, Reference); public: Vector3 get_linear(); void set_linear(const Vector3 &val); float get_angular() const; void set_angular(const float val); void set_zero(); void add_scaled_accel(const Ref &accel, const float scalar); float get_magnitude_squared(); float get_magnitude(); GSAITargetAcceleration(); ~GSAITargetAcceleration(); protected: static void _bind_methods(); Vector3 linear; float angular; }; #endif