#include "gsai_evade.h" #include "../gsai_steering_agent.h" float GSAIEvade::_get_modified_acceleration() { ERR_FAIL_COND_V(!agent.is_valid(), 0); return -(agent->get_linear_acceleration_max()); } GSAIEvade::GSAIEvade() { } GSAIEvade::~GSAIEvade() { } void GSAIEvade::_bind_methods() { }