<?xml version="1.0" encoding="UTF-8" ?> <class name="Prop2DInstanceMerger" inherits="Prop2DInstance" version="3.11"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_create_job" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="collider_add"> <return type="int" /> <argument index="0" name="local_transform" type="Transform2D" /> <argument index="1" name="shape" type="Shape2D" /> <argument index="2" name="shape_rid" type="RID" /> <argument index="3" name="body" type="RID" /> <argument index="4" name="arg4" type="bool" /> <description> </description> </method> <method name="collider_body_get"> <return type="RID" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="collider_get_num" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="collider_local_transform_get"> <return type="Transform2D" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="collider_shape_get"> <return type="Shape2D" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="collider_shape_rid_get"> <return type="RID" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="colliders_clear"> <return type="void" /> <description> </description> </method> <method name="debug_mesh_add_vertices_to"> <return type="void" /> <argument index="0" name="arr" type="PoolVector2Array" /> <description> </description> </method> <method name="debug_mesh_allocate"> <return type="void" /> <description> </description> </method> <method name="debug_mesh_array_clear"> <return type="void" /> <description> </description> </method> <method name="debug_mesh_clear"> <return type="void" /> <description> </description> </method> <method name="debug_mesh_free"> <return type="void" /> <description> </description> </method> <method name="debug_mesh_has"> <return type="bool" /> <description> </description> </method> <method name="debug_mesh_send"> <return type="void" /> <description> </description> </method> <method name="draw_debug_mdr_colliders"> <return type="void" /> <description> </description> </method> <method name="free_colliders"> <return type="void" /> <description> </description> </method> <method name="free_meshes"> <return type="void" /> <description> </description> </method> <method name="mesh_add"> <return type="void" /> <argument index="0" name="mesh" type="RID" /> <description> </description> </method> <method name="mesh_get"> <return type="RID" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="mesh_get_num" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="meshes_clear"> <return type="void" /> <description> </description> </method> <method name="meshes_create"> <return type="void" /> <argument index="0" name="num" type="int" /> <description> </description> </method> </methods> <members> <member name="job" type="Prop2DInstanceJob" setter="set_job" getter="get_job"> </member> <member name="meshes" type="Array" setter="meshes_set" getter="meshes_get"> </member> </members> <constants> </constants> </class>