<?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstanceMerger" inherits="Prop2DInstance" version="3.11">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_create_job" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="collider_add">
			<return type="int" />
			<argument index="0" name="local_transform" type="Transform2D" />
			<argument index="1" name="shape" type="Shape2D" />
			<argument index="2" name="shape_rid" type="RID" />
			<argument index="3" name="body" type="RID" />
			<argument index="4" name="arg4" type="bool" />
			<description>
			</description>
		</method>
		<method name="collider_body_get">
			<return type="RID" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_get_num" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="collider_local_transform_get">
			<return type="Transform2D" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_shape_get">
			<return type="Shape2D" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_shape_rid_get">
			<return type="RID" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="colliders_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_add_vertices_to">
			<return type="void" />
			<argument index="0" name="arr" type="PoolVector2Array" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_allocate">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_array_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_free">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_has">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="debug_mesh_send">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="draw_debug_mdr_colliders">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="free_colliders">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="free_meshes">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="mesh_add">
			<return type="void" />
			<argument index="0" name="mesh" type="RID" />
			<description>
			</description>
		</method>
		<method name="mesh_get">
			<return type="RID" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_get_num" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="meshes_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="meshes_create">
			<return type="void" />
			<argument index="0" name="num" type="int" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="job" type="Prop2DInstanceJob" setter="set_job" getter="get_job">
		</member>
		<member name="meshes" type="Array" setter="meshes_set" getter="meshes_get">
		</member>
	</members>
	<constants>
	</constants>
</class>