#ifndef WEB_SERVER_H #define WEB_SERVER_H #include "core/os/rw_lock.h" #include "scene/main/node.h" class WebServerRequest; class WebNode; class WebRoot; class HTTPSessionManager; class WebServer : public Node { GDCLASS(WebServer, Node); public: enum { NOTIFICATION_WEB_SERVER_STARTED = 2000, NOTIFICATION_WEB_SERVER_STOPPED = 2001, NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED = 2002, }; bool get_is_running(); WebNode *get_web_root(); HTTPSessionManager *get_session_manager(); void server_handle_request(Ref request); // The server is expected to be running in a heavily multi threaded setting, // if you want to safely change to root, or to heavily change the tree // you need to lock the tree, however triggering a change like this using a web interface // from withing a server would cause a deadlock, so if you want to do something like this // you can call request_write_lock() while handling a request, then // do the desired change when your node receives NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED // Also note that every WebNode has a lock similar to this for the same reason, // if you want to only change a certain WebNode's children, only lock that particular node. void request_write_lock(); void refresh_root(); void start(); void stop(); virtual void _start(); virtual void _stop(); String get_configuration_warning() const; WebServer(); ~WebServer(); protected: void _notification(int p_what); static void _bind_methods(); bool _is_running; WebNode *_web_root; HTTPSessionManager *_session_manager; bool _write_lock_requested; RWLock _rw_lock; }; #endif