/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_2d_data_light.h" #include "prop_2d_data.h" #include "scene/2d/light_2d.h" Color Prop2DDataLight::get_light_color() const { return _light_color; } void Prop2DDataLight::set_light_color(const Color value) { _light_color = value; } int Prop2DDataLight::get_light_size_x() const { return _light_size_x; } void Prop2DDataLight::set_light_size_x(const int value) { _light_size_x = value; } int Prop2DDataLight::get_light_size_y() const { return _light_size_y; } void Prop2DDataLight::set_light_size_y(const int value) { _light_size_y = value; } float Prop2DDataLight::get_texture_scale() const { return _texture_scale; } void Prop2DDataLight::set_texture_scale(const float value) { _texture_scale = value; } float Prop2DDataLight::get_energy() const { return _energy; } void Prop2DDataLight::set_energy(const float value) { _energy = value; } Ref Prop2DDataLight::get_texture() const { return _texture; } void Prop2DDataLight::set_texture(const Ref value) { _texture = value; } bool Prop2DDataLight::_processor_handles(Node *node) { Light2D *i = Object::cast_to(node); return i; } void Prop2DDataLight::_processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry) { Light2D *i = Object::cast_to(node); ERR_FAIL_COND(!i); Ref l; if (entry.is_valid()) { l = entry; } else { l.instance(); } l->set_light_color(i->get_color()); Ref tex = i->get_texture(); int w = 0; int h = 0; if (tex.is_valid()) { w = tex->get_width(); h = tex->get_height(); } l->set_light_size_x(w); l->set_light_size_y(h); l->set_texture_scale(i->get_texture_scale()); l->set_energy(i->get_energy()); l->set_texture(tex); Prop2DDataEntry::_processor_process(prop_data, node, transform, l); } Node *Prop2DDataLight::_processor_get_node_for(const Transform2D &transform, Node *node) { Light2D *i = nullptr; if (!node) { i = memnew(Light2D); } else { i = Object::cast_to(node); } i->set_color(get_light_color()); i->set_texture_scale(get_texture_scale()); i->set_energy(get_energy()); i->set_texture(get_texture()); return Prop2DDataEntry::_processor_get_node_for(transform, i); } Prop2DDataLight::Prop2DDataLight() { _light_size_x = 0; _light_size_y = 0; _texture_scale = 0; _energy = 0; } Prop2DDataLight::~Prop2DDataLight() { } void Prop2DDataLight::_bind_methods() { ClassDB::bind_method(D_METHOD("get_light_color"), &Prop2DDataLight::get_light_color); ClassDB::bind_method(D_METHOD("set_light_color", "value"), &Prop2DDataLight::set_light_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_light_color", "get_light_color"); ClassDB::bind_method(D_METHOD("get_light_size_x"), &Prop2DDataLight::get_light_size_x); ClassDB::bind_method(D_METHOD("set_light_size_x", "value"), &Prop2DDataLight::set_light_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size_x"), "set_light_size_x", "get_light_size_x"); ClassDB::bind_method(D_METHOD("get_light_size_y"), &Prop2DDataLight::get_light_size_y); ClassDB::bind_method(D_METHOD("set_light_size_y", "value"), &Prop2DDataLight::set_light_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size_y"), "set_light_size_y", "get_light_size_y"); ClassDB::bind_method(D_METHOD("get_texture_scale"), &Prop2DDataLight::get_texture_scale); ClassDB::bind_method(D_METHOD("set_texture_scale", "value"), &Prop2DDataLight::set_texture_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale"), "set_texture_scale", "get_texture_scale"); ClassDB::bind_method(D_METHOD("get_energy"), &Prop2DDataLight::get_energy); ClassDB::bind_method(D_METHOD("set_energy", "value"), &Prop2DDataLight::set_energy); ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy"), "set_energy", "get_energy"); ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataLight::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataLight::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); }