<?xml version="1.0" encoding="UTF-8" ?> <class name="Terrain2DWorld" inherits="Navigation2D" version="3.5"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_chunk_added" qualifiers="virtual"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="_create_chunk" qualifiers="virtual"> <return type="Terrain2DChunk" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <argument index="2" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="_draw" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_generate_chunk" qualifiers="virtual"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="_generation_finished" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_get_channel_index_info" qualifiers="virtual"> <return type="int" /> <argument index="0" name="channel_type" type="int" /> <description> </description> </method> <method name="_prepare_chunk_for_generation" qualifiers="virtual"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="_set_voxel_with_tool" qualifiers="virtual"> <return type="void" /> <argument index="0" name="mode_add" type="bool" /> <argument index="1" name="hit_position" type="Vector2" /> <argument index="2" name="selected_voxel" type="int" /> <argument index="3" name="isolevel" type="int" /> <description> </description> </method> <method name="can_chunk_do_build_step"> <return type="bool" /> <description> </description> </method> <method name="chunk_add"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <argument index="1" name="x" type="int" /> <argument index="2" name="y" type="int" /> <description> </description> </method> <method name="chunk_create"> <return type="Terrain2DChunk" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="chunk_get"> <return type="Terrain2DChunk" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="chunk_get_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="chunk_get_index"> <return type="Terrain2DChunk" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="chunk_get_or_create"> <return type="Terrain2DChunk" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="chunk_has" qualifiers="const"> <return type="bool" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="chunk_remove"> <return type="Terrain2DChunk" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> </description> </method> <method name="chunk_remove_index"> <return type="Terrain2DChunk" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="chunk_setup"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="chunks_clear"> <return type="void" /> <description> </description> </method> <method name="generation_add_to"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="generation_get_index"> <return type="Terrain2DChunk" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="generation_get_size" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="generation_queue_add_to"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="generation_queue_get_index"> <return type="Terrain2DChunk" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="generation_queue_get_size" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="generation_queue_remove_index"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="generation_remove_index"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_channel_index_info"> <return type="int" /> <argument index="0" name="channel_type" type="int" enum="Terrain2DWorld.ChannelTypeInfo" /> <description> </description> </method> <method name="get_chunk_at_world_position"> <return type="Terrain2DChunk" /> <argument index="0" name="world_position" type="Vector2" /> <description> </description> </method> <method name="get_or_create_chunk_at_world_position"> <return type="Terrain2DChunk" /> <argument index="0" name="world_position" type="Vector2" /> <description> </description> </method> <method name="get_voxel_at_world_position"> <return type="int" /> <argument index="0" name="world_position" type="Vector2" /> <argument index="1" name="channel_index" type="int" /> <description> </description> </method> <method name="is_position_walkable"> <return type="bool" /> <argument index="0" name="position" type="Vector2" /> <description> </description> </method> <method name="light_add"> <return type="void" /> <argument index="0" name="light" type="Terrain2DLight" /> <description> </description> </method> <method name="light_get"> <return type="Terrain2DLight" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="light_get_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="light_remove"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="lights_clear"> <return type="void" /> <description> </description> </method> <method name="lights_get"> <return type="Array" /> <description> </description> </method> <method name="lights_set"> <return type="void" /> <argument index="0" name="chunks" type="Array" /> <description> </description> </method> <method name="on_chunk_mesh_generation_finished"> <return type="void" /> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </method> <method name="prop_add"> <return type="void" /> <argument index="0" name="transform" type="Transform" /> <argument index="1" name="prop" type="Prop2DData" /> <argument index="2" name="apply_voxel_scale" type="bool" default="true" /> <description> </description> </method> <method name="set_voxel_at_world_position"> <return type="void" /> <argument index="0" name="world_position" type="Vector2" /> <argument index="1" name="data" type="int" /> <argument index="2" name="channel_index" type="int" /> <argument index="3" name="rebuild" type="bool" default="true" /> <description> </description> </method> <method name="set_voxel_with_tool"> <return type="void" /> <argument index="0" name="mode_add" type="bool" /> <argument index="1" name="hit_position" type="Vector2" /> <argument index="2" name="selected_voxel" type="int" /> <argument index="3" name="isolevel" type="int" /> <description> </description> </method> <method name="voxel_structure_add"> <return type="void" /> <argument index="0" name="structure" type="Terrain2DStructure" /> <description> </description> </method> <method name="voxel_structure_add_at_position"> <return type="void" /> <argument index="0" name="structure" type="Terrain2DStructure" /> <argument index="1" name="world_position" type="Vector3" /> <description> </description> </method> <method name="voxel_structure_get" qualifiers="const"> <return type="Terrain2DStructure" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="voxel_structure_get_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="voxel_structure_remove"> <return type="void" /> <argument index="0" name="structure" type="Terrain2DStructure" /> <description> </description> </method> <method name="voxel_structure_remove_index"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="voxel_structures_clear"> <return type="void" /> <description> </description> </method> <method name="world_area_add"> <return type="void" /> <argument index="0" name="area" type="Terrain2DWorldArea" /> <description> </description> </method> <method name="world_area_get" qualifiers="const"> <return type="Terrain2DWorldArea" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="world_area_get_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="world_area_remove"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="world_areas_clear"> <return type="void" /> <description> </description> </method> </methods> <members> <member name="active" type="bool" setter="set_active" getter="get_active" default="true"> </member> <member name="cell_size_x" type="int" setter="set_cell_size_x" getter="get_cell_size_x" default="32"> </member> <member name="cell_size_y" type="int" setter="set_cell_size_y" getter="get_cell_size_y" default="32"> </member> <member name="chunk_size_x" type="int" setter="set_chunk_size_x" getter="get_chunk_size_x" default="16"> </member> <member name="chunk_size_y" type="int" setter="set_chunk_size_y" getter="get_chunk_size_y" default="16"> </member> <member name="chunk_spawn_range" type="int" setter="set_chunk_spawn_range" getter="get_chunk_spawn_range" default="4"> </member> <member name="chunks" type="Array" setter="chunks_set" getter="chunks_get" default="[ ]"> </member> <member name="current_seed" type="int" setter="set_current_seed" getter="get_current_seed" default="0"> </member> <member name="data_margin_end" type="int" setter="set_data_margin_end" getter="get_data_margin_end" default="0"> </member> <member name="data_margin_start" type="int" setter="set_data_margin_start" getter="get_data_margin_start" default="0"> </member> <member name="editable" type="bool" setter="set_editable" getter="get_editable" default="false"> </member> <member name="level_generator" type="Terrain2DLevelGenerator" setter="set_level_generator" getter="get_level_generator"> </member> <member name="library" type="Terrain2DLibrary" setter="set_library" getter="get_library"> </member> <member name="max_concurrent_generations" type="int" setter="set_max_concurrent_generations" getter="get_max_concurrent_generations" default="3"> </member> <member name="mesh_transform_terrain" type="Transform2D" setter="mesh_transform_terrain_set" getter="mesh_transform_terrain_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="mesh_transform_wall_east" type="Transform2D" setter="mesh_transform_wall_east_set" getter="mesh_transform_wall_east_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="mesh_transform_wall_north" type="Transform2D" setter="mesh_transform_wall_north_set" getter="mesh_transform_wall_north_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="mesh_transform_wall_south" type="Transform2D" setter="mesh_transform_wall_south_set" getter="mesh_transform_wall_south_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="mesh_transform_wall_west" type="Transform2D" setter="mesh_transform_wall_west_set" getter="mesh_transform_wall_west_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </member> <member name="player" type="Node2D" setter="set_player" getter="get_player"> </member> <member name="player_path" type="NodePath" setter="set_player_path" getter="get_player_path" default="NodePath("")"> </member> <member name="voxel_structures" type="Array" setter="voxel_structures_set" getter="voxel_structures_get" default="[ ]"> </member> </members> <signals> <signal name="chunk_added"> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </signal> <signal name="chunk_mesh_generation_finished"> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </signal> <signal name="chunk_removed"> <argument index="0" name="chunk" type="Terrain2DChunk" /> <description> </description> </signal> <signal name="generation_finished"> <description> </description> </signal> </signals> <constants> <constant name="CHANNEL_TYPE_INFO_TYPE" value="0" enum="ChannelTypeInfo"> </constant> <constant name="CHANNEL_TYPE_INFO_ISOLEVEL" value="1" enum="ChannelTypeInfo"> </constant> <constant name="CHANNEL_TYPE_INFO_LIQUID_FLOW" value="2" enum="ChannelTypeInfo"> </constant> <constant name="NOTIFICATION_ACTIVE_STATE_CHANGED" value="9000"> </constant> </constants> </class>