<?xml version="1.0" encoding="UTF-8" ?>
<class name="PropLight" inherits="Reference" version="4.4">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="light_attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="0.0">
		</member>
		<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
		</member>
		<member name="light_energy" type="float" setter="set_energy" getter="get_energy" default="0.0">
		</member>
		<member name="light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="0.0">
		</member>
		<member name="light_negative" type="bool" setter="set_negative" getter="get_negative" default="false">
		</member>
		<member name="light_range" type="float" setter="set_range" getter="get_range" default="0.0">
		</member>
		<member name="light_specular" type="float" setter="set_specular" getter="get_specular" default="0.0">
		</member>
		<member name="world_position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )">
		</member>
	</members>
	<constants>
	</constants>
</class>