<?xml version="1.0" encoding="UTF-8" ?> <class name="PropLight" inherits="Reference" version="4.4"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="light_attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="0.0"> </member> <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> </member> <member name="light_energy" type="float" setter="set_energy" getter="get_energy" default="0.0"> </member> <member name="light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="0.0"> </member> <member name="light_negative" type="bool" setter="set_negative" getter="get_negative" default="false"> </member> <member name="light_range" type="float" setter="set_range" getter="get_range" default="0.0"> </member> <member name="light_specular" type="float" setter="set_specular" getter="get_specular" default="0.0"> </member> <member name="world_position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )"> </member> </members> <constants> </constants> </class>